The Worm God of Grafmoer Conqueror
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The Worm God of Grafmoer

Beneath Grafmoer a green god writhes, and Worm-Ezriel feeds it corpses

Vorm-Ezriel, Prophet of the Worm-God
The Adversary
Vorm-Ezriel, Prophet of the Worm-God
worm-possessed cult leader · CR 11

A prophet half-devoured into worm who breeds corpses as food for a god writhing beneath the city.

Show stat block
Vorm-Ezriel, Prophet of the Worm-God
Medium wormbezeten mens (aberratie-aangeraakt), chaotisch kwaadaardig
Armor Class 15 (wormvlees)
Hit Points 138 (16d8 + 64)
Speed 9m
STR14+2
DEX12+1
CON18+4
INT16+3
WIS18+4
CHA14+2
Saving Throws Con +8, Wijsheid +8, Int +7
Skills Religie +7, Geneeskunde +8
Resistances & immunities gifschade; kneuzing, snijden en doorboring van niet-magische wapens
Senses duisterzicht 18m, passieve Waarnemen 14
Challenge 11
Traits

Wormvlees. Aan het begin van zijn beurt geneest Ezriel 10 trefpunten, tenzij hij sinds zijn laatste beurt vuur- of zuurschade heeft opgelopen.

Profetische Waanzin. Ezriel is immuun voor de beangstigde status. Elke levende creatuur die zijn gefluister binnen 9m hoort, heeft nadeel op Wijsheids (Inzicht)-worpen tegen hem.

Actions

Multiattack. Ezriel voert twee aanvallen uit met zijn Wormklauw.

Wormklauw. Aanvalsworp +6, bereik 1,5m, één doelwit. Trefkans: 2d6+2 snijschade plus 2d8 gifschade.

Kweekgreep. Aanvalsworp +6, bereik 1,5m, één Middelgroot of kleiner doelwit. Trefkans: het doelwit is gegrepen (om te ontsnappen DC16) en neemt 3d6 gifschade aan het begin van elke beurt terwijl het gegrepen blijft.

Wormgods Roep (Recharge 5-6). Elke creatuur binnen 9m van Ezriel moet een Constitutie-redding doen (DC16) of is misselijk (nadeel op aanvalsworpen en vaardigheidsworpen) gedurende 1 minuut.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Beneath the old city of Grafmoer lie catacombs so deep no one knows their bottom. These past months, fresh dead have been vanishing from the graves, and sometimes the living too. In the alleys people whisper of a sweet stench of rot that crawls up from the sewers at night. You follow the trail of the missing down the stairs, into the dark.

Deep beneath the city a cult worships something no mortal should ever know: a god of green, writhing worms that inhabits the dead and craves the living. The cultists' touch infects, their chanting rots flesh, and in a sealed chamber the nest grows, a pulsing mass that feeds on every grave the city digs above their heads. Cult leader Worm-Ezriel, Prophet of the Worm-God, is already half worm, already half god.

You work your way through the catacombs with fire and hallowed water, deliver infected captives not yet fully eaten, and search for the vials of pure fire that can burn out the nest, while the worm-cultists crawl from the niches with eyes full of small, moving things. Each chamber deeper stinks sweeter and writhes more.

The turn: the nest has already taken root just beneath the city's foundations, and when it ripens, it will break up through the streets. In the climax, in the pulsing sacrificial chamber, you must defeat Worm-Ezriel and kindle the pure fire before the worm-god crawls up through the earth, for if it reaches Grafmoer, the whole city becomes one great open grave.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.