The Plague Doctor of Grauwmere Conqueror
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The Plague Doctor of Grauwmere

The bells no longer ring, and the dead do not stay down

The Plague Doctor in the Beaked Mask
The Adversary
The Plague Doctor in the Beaked Mask
humanoid (cultist/necromancer) · CR 3

A silent figure who visits the sick and raises the dead by night.

Show stat block
The Plague Doctor in the Beaked Mask
Middelmatige humanoïde (mens), neutraal kwaadaardig
Armor Class 13 (verstevigde mantel)
Hit Points 58 (9d8+18)
Speed 9 m
STR10+0
DEX14+2
CON14+2
INT17+3
WIS15+2
CHA13+1
Saving Throws Int +6, Wis +5
Skills Geneeskunde +8, Arcane +6, Religie +6
Resistances & immunities vergif
Senses duisterzicht 18 m, passieve Waarneming 12
Challenge 3
Traits

Snavelmasker. Het masker filtert alle gifgassen en ziektes; de Pestdokter is bovendien immuun tegen de ziektetoestand.

Doden Wekken (1/dag). Als actie kan de Pestdokter een gevallen humanoïde binnen 9 meter oproepen als een Verzwakt Kadaver (gebruik statistieken van een zombie) dat 10 minuten dienstbaar blijft.

Actions

Multiaanval. De Pestdokter voert twee aanvallen uit met zijn besmette naald.

Besmette Naald. Aanval met wapen: +6 om te raken, bereik 1,5 m, één doelwit. Trefkans: 5 (1d6+2) doorborend schade plus 7 (2d6) vergiftigingsschade.

Pestwolk (herlaad 5-6). De Pestdokter laat een wolk giftig gas los in een straal van 4,5 meter. Elk wezen daarin moet een Constitutieredding DC 14 doen, met 18 (4d8) vergiftigingsschade bij falen, of de helft bij succes.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The village still breathes, but barely. Grief hangs like mist between the houses, and on every door a white cross is chalked. A masked figure in a beaked mask walks slowly from house to house, a lantern held low in his hand. No one speaks, and the bells that should have tolled for the dead are silent.

This sickness is different. It kills too fast, and some of the dead stir again at night, shambling through the alleys with empty eyes. A young nun is convinced this is no natural plague, and that De Pestdokter met het Snavelmasker knows more than he lets on. In three nights the first of those who know the road to the city will reach its gates.

You search a village on the brink of collapse: interrogate frightened survivors, follow the plague doctor who seems to know too much, unravel the patterns behind the white crosses, and survive the nights when the dead rise. Fear, faith, and despair color every conversation, and not everyone wants you to find the truth.

The source does not lie where faith looks for it. When you discover that De Pestdokter met het Snavelmasker brought the plague here on purpose, and why, you must destroy the heart of the infection before the first risen dead reach the city gates. The climax forces a choice between mercy and survival, while all around you the last light in the village goes out.

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Frequently asked questions

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This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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How long does it take to play?

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.