The Plague Doctor of Grauwmere Conqueror
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The Plague Doctor of Grauwmere

The bells no longer ring, and the dead do not stay down

The Plague Doctor in the Beaked Mask
The Adversary
The Plague Doctor in the Beaked Mask
humanoid (cultist/necromancer) · CR 3

A silent figure who visits the sick and raises the dead by night.

Show stat block
The Plague Doctor in the Beaked Mask
Medium humanoid (human), neutral evil
Armor Class 13 (reinforced robes)
Hit Points 58 (9d8+18)
Speed 30 ft.
STR10+0
DEX14+2
CON14+2
INT17+3
WIS15+2
CHA13+1
Saving Throws Int +6, Wis +5
Skills Medicine +8, Arcana +6, Religion +6
Resistances & immunities poison
Senses darkvision 60 ft., passive Perception 12
Challenge 3
Traits

Beak Mask. The mask filters all poison gases and diseases; the Plague Doctor is also immune to the diseased condition.

Raise Dead (1/day). As an action, the Plague Doctor can raise a fallen humanoid within 30 feet as a Withered Corpse (use zombie statistics) that remains under his command for 10 minutes.

Actions

Multiattack. The Plague Doctor makes two attacks with his infected needle.

Infected Needle. Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 7 (2d6) poison damage.

Plague Cloud (recharge 5-6). The Plague Doctor releases a cloud of toxic gas in a 15-foot radius. Each creature in the area must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failure, or half as much on a success.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The village still breathes, but barely. Grief hangs like mist between the houses, and on every door a white cross is chalked. A masked figure in a beaked mask walks slowly from house to house, a lantern held low in his hand. No one speaks, and the bells that should have tolled for the dead are silent.

This sickness is different. It kills too fast, and some of the dead stir again at night, shambling through the alleys with empty eyes. A young nun is convinced this is no natural plague, and that De Pestdokter met het Snavelmasker knows more than he lets on. In three nights the first of those who know the road to the city will reach its gates.

You search a village on the brink of collapse: interrogate frightened survivors, follow the plague doctor who seems to know too much, unravel the patterns behind the white crosses, and survive the nights when the dead rise. Fear, faith, and despair color every conversation, and not everyone wants you to find the truth.

The source does not lie where faith looks for it. When you discover that De Pestdokter met het Snavelmasker brought the plague here on purpose, and why, you must destroy the heart of the infection before the first risen dead reach the city gates. The climax forces a choice between mercy and survival, while all around you the last light in the village goes out.

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.