The Carnival of Ringmaster Grymm Legend
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The Carnival of Ringmaster Grymm

Everyone wins a prize; the only question is what you give for it.

Ringmaster Grymm, the Soul-Collector
The Adversary
Ringmaster Grymm, the Soul-Collector
shapechanger (devil's pact) · CR 8

His gold teeth gleam in a thousand mirrors, and each one holds a soul he won fair and square.

Show stat block
Ringmaster Grymm, the Soul-Collector
Middelgrote gedaanteverwisselaar, chaotisch kwaadaardig
Armor Class 16 (spiegelmantel)
Hit Points 150 (20d8 + 60)
Speed 9 m
STR16+3
DEX17+3
CON16+3
INT15+2
WIS14+2
CHA19+4
Saving Throws Dex +7, Wis +6, Cha +8
Skills Bedrog +8, Uitvoerende kunsten +8, Intimidatie +8
Resistances & immunities psychisch; kracht, doorboring en snijden van niet-magische wapens
Senses duisterzicht 18 m, passieve Waarneming 12
Challenge 8 (3.900 XP)
Traits

Gedaanteverwisseling. Grymm kan als actie de gedaante aannemen van een Middelgrote of Kleine humanoïde die hij eerder heeft ontmoet. Zijn spelwaarden blijven hetzelfde, behalve zijn grootte en uiterlijk.

Zielenpact. Elke creatuur die een weddenschap of overeenkomst met Grymm sluit en die breekt, moet een Wijsheid-redding doen tegen DC 15 of loopt 22 (4d10) psychische schade op en is doodsbang voor Grymm gedurende 1 minuut.

Spiegelziel. Wanneer Grymm getroffen wordt door een aanvalsworp, kan hij als reactie de aanvaller dwingen een Wijsheid-redding te doen tegen DC 15; bij falen wordt de aanval in plaats daarvan omgeleid naar een willekeurige andere creatuur binnen 3 m van Grymm.

Actions

Meervoudige aanval. Grymm valt tweemaal aan met zijn gouden zweep.

Gouden zweep. Aanvalsworp met wapen: +7, bereik 4,5 m, één doel. Trefkans: 10 (2d6+3) slagschade plus 7 (2d6) psychische schade, en het doel wordt 3 m naar Grymm toe getrokken.

Zielenroof (1/dag). Grymm richt zich op een creatuur binnen 9 m die 0 hitpunten heeft. Het doel moet een Constitutie-redding doen tegen DC 15 of sterft direct terwijl Grymm 30 tijdelijke hitpunten krijgt.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The carnival appears where yesterday there was only an empty field, its lights a sickly green through the evening mist, a merry-go-round grinding in the silence with no music and no children. It smells of cotton candy, and beneath that, of something rotten. A man with too many gold teeth spreads his arms: everyone wins a prize, but what are you willing to give?

The carnival lives on stolen things: a name, a voice, a year of your life, a happy memory. Every attraction is a trap, every ticket a contract, and Ringmaster Grymm collects souls like raffle stubs behind a smile. The townsfolk who walked in yesterday now work the merry-go-round with glassy eyes.

You work your way through the carnival games, each with a prize that costs more than it seems, rescue the missing villagers from the attractions, and follow the trail to the mirror tent where the carnival's true nature dwells. Along the way you must choose what to wager, for nothing here is won for free.

In the mirror tent waits Ringmaster Grymm, the Soul-Collector, among a thousand splintered reflections in which his gold teeth gleam, each image a soul he won fair and square. The grand prize turns out to be his own place: whoever beats him risks having to inherit the carnival. Break his contract and the carnival dissolves into the mist and the stolen souls return; lose, and tomorrow the carousel turns in the next town, with you as its newest attraction.

Ambience playlist

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Frequently asked questions

What language is this adventure in?

This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.

How long does it take to play?

A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.