LegendThe Dragon Graveyard of Ashvale
Where old dragons come to die, someone dug up something that should have stayed buried.

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Botwaakzaamheid. De Beenderdraak kan niet verrast worden zolang hij zich op zijn eigen kerkhof bevindt, en heeft voordeel op initiatiefworpen aldaar.
Kerkhofgreep. Terrein binnen 18 m van de Beenderdraak telt als moeilijk terrein voor elke levende creatuur die niet zijn eigenaar is, door opdringende botten en grafzuilen.
Meervoudige aanval. De Beenderdraak valt driemaal aan: eenmaal met zijn beet en tweemaal met zijn klauwen.
Beet. Aanvalsworp met wapen: +11, bereik 3 m, één doel. Trefkans: 19 (2d10+8) doorboorschade plus 9 (2d8) necrotische schade.
Klauw. Aanvalsworp met wapen: +11, bereik 3 m, één doel. Trefkans: 15 (2d6+8) snijschade.
Beenderstorm (herlaad 5-6). De Beenderdraak spuwt een storm van botsplinters in een kegel van 18 m. Elke creatuur daarin moet een Behendigheid-redding doen tegen DC 19, met 42 (12d6) necrotische schade bij falen, of de helft bij slagen.
The Story
Beneath an ash-gray sky stretches a valley strewn with the skeletons of dragons as large as cathedrals; their ribs rise like gates from the dust, and the wind whistles a dirge through hollow skulls. Old dragons come here to die, and among the bones something moves that has outlived them all.
Poachers have broken into Ash Valley to harvest dragon marrow, a substance worth its weight in gold to alchemists and mages. But their digging disturbed an ancient guardian and woke the restless fury of the dragons buried here. Their spirits and their bones are stirring, and the poachers are already losing.
You must stop the poachers before they wake more, survive among collapsing ribcages and rising dragon bones, and unravel the curse that guards this graveyard. A weathered bone-hunter shows you the way but will not come along, for she knows what moves here and why you must touch nothing.
The climax draws you to the largest skull of all, where the guardian dwells: the Bone Dragon of the Valley, a dragon skeleton held upright by a century of pent-up fury that suffers no thief in its graveyard. Defeat it and seal the graveyard, and you choose for yourselves which treasure leaves with you; fail, and the valley becomes your grave, and your bones join those of the giants.
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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