The Dragon Graveyard of Ashvale Legend
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The Dragon Graveyard of Ashvale

Where old dragons come to die, someone dug up something that should have stayed buried.

The Bone-Dragon of the Valley
The Adversary
The Bone-Dragon of the Valley
undead (dragon skeleton) · CR 13

A century of draconic fury holds its bare bones upright, and it suffers no thief on its graveyard.

Show stat block
The Bone-Dragon of the Valley
Grote ondode, chaotisch kwaadaardig
Armor Class 19 (natuurlijke pantsering)
Hit Points 260 (21d10 + 147)
Speed 12 m, vliegen 18 m
STR23+6
DEX10+0
CON25+7
INT10+0
WIS12+1
CHA15+2
Saving Throws Str +11, Con +12, Wis +6
Skills Intimidatie +7, Waarnemen +6
Resistances & immunities kracht, doorboring en snijden van niet-magische wapens; verstikking, gif; uitgeput, vergiftigd (immuun)
Senses blindzicht 18 m, duisterzicht 36 m, passieve Waarneming 16
Challenge 13 (10.000 XP)
Traits

Botwaakzaamheid. De Beenderdraak kan niet verrast worden zolang hij zich op zijn eigen kerkhof bevindt, en heeft voordeel op initiatiefworpen aldaar.

Kerkhofgreep. Terrein binnen 18 m van de Beenderdraak telt als moeilijk terrein voor elke levende creatuur die niet zijn eigenaar is, door opdringende botten en grafzuilen.

Actions

Meervoudige aanval. De Beenderdraak valt driemaal aan: eenmaal met zijn beet en tweemaal met zijn klauwen.

Beet. Aanvalsworp met wapen: +11, bereik 3 m, één doel. Trefkans: 19 (2d10+8) doorboorschade plus 9 (2d8) necrotische schade.

Klauw. Aanvalsworp met wapen: +11, bereik 3 m, één doel. Trefkans: 15 (2d6+8) snijschade.

Beenderstorm (herlaad 5-6). De Beenderdraak spuwt een storm van botsplinters in een kegel van 18 m. Elke creatuur daarin moet een Behendigheid-redding doen tegen DC 19, met 42 (12d6) necrotische schade bij falen, of de helft bij slagen.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Beneath an ash-gray sky stretches a valley strewn with the skeletons of dragons as large as cathedrals; their ribs rise like gates from the dust, and the wind whistles a dirge through hollow skulls. Old dragons come here to die, and among the bones something moves that has outlived them all.

Poachers have broken into Ash Valley to harvest dragon marrow, a substance worth its weight in gold to alchemists and mages. But their digging disturbed an ancient guardian and woke the restless fury of the dragons buried here. Their spirits and their bones are stirring, and the poachers are already losing.

You must stop the poachers before they wake more, survive among collapsing ribcages and rising dragon bones, and unravel the curse that guards this graveyard. A weathered bone-hunter shows you the way but will not come along, for she knows what moves here and why you must touch nothing.

The climax draws you to the largest skull of all, where the guardian dwells: the Bone Dragon of the Valley, a dragon skeleton held upright by a century of pent-up fury that suffers no thief in its graveyard. Defeat it and seal the graveyard, and you choose for yourselves which treasure leaves with you; fail, and the valley becomes your grave, and your bones join those of the giants.

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Frequently asked questions

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This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.