The Drowned God Molgoth Conqueror
HomeLibrary › The Drowned God Molgoth

The Drowned God Molgoth

On the seabed dreams Molgoth, something that must not wake

The Drowned God
The Adversary
The Drowned God
Dead deity (aberration) · CR 18

A mountain of flesh and eyes whose dreams raise the sea, and who is just beginning to wake.

Show stat block
The Drowned God
Colossal aberration, Chaotic Evil (dreaming)
Armor Class 20 (natural armor)
Hit Points 310 (20d20+100)
Speed 20 ft., swim 60 ft.
STR28+9
DEX8-1
CON24+7
INT12+1
WIS20+5
CHA22+6
Saving Throws Str +14, Con +12, Wis +10, Cha +11
Skills Perception +10, Intimidation +11
Resistances & immunities bludgeoning, piercing, and slashing from nonmagical weapons; immune to paralyzed and petrified
Senses blindsight 90 ft., darkvision 120 ft., passive Perception 20
Challenge 18 (20,000 XP)
Traits

Legendary Resistance (3/Day). If the Drowned God fails a saving throw, he can choose to succeed instead.

Waking Dream. In combat, the Drowned God is fully awake; outside of combat, his slumbering dream causes the surrounding water to rise.

Thousand Eyes. The Drowned God can't be surprised and has advantage on Perception checks that rely on sight.

Actions

Multiattack. The Drowned God makes three Tentacle attacks.

Tentacle. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 24 (3d12+9) bludgeoning damage, and the target is grappled (escape DC 20).

Wave of Madness (Recharge 5-6). Each creature within 60 ft. that can see the Drowned God must make a DC 20 Wisdom saving throw, becoming confused for 1 minute and taking 27 (6d8) psychic damage on a failed save, or taking half as much damage with no confusion on a successful one.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

All along the coast the water is rising, even without a storm. Fishermen haul up creatures that have no name, and at night people whisper words in their sleep in a tongue no one knows. The harbor city stands knee-deep in seawater that keeps climbing.

Deep beneath the waves lies the carcass of Molgoth, a forgotten sea god, dead but dreaming, and his dreams seep into the world. Every dream lifts the water higher and draws deep-sea things up toward the light. If he fully wakes, the ocean swallows every coast there is.

You descend into the black water, past sunken temples and shoals of praying deep-sea worshippers, toward the place where the god lies. You must find the old rite that keeps him asleep, resist the whispers that would have you kneel, and defeat the creatures that guard his dreams.

The twist: putting De Verdronken God back to sleep demands a sacrifice or a song that works only once, and the god takes notice of you; he begins to wake precisely because you draw near. In the climax, face to face with a mountain of flesh, coral, and countless eyes whose dreams raise the sea, you must complete the rite before the last dream breaks and Molgoth opens his mouth, wide as a bay, to swallow the world.

Ambience playlist

Hit play and just stay on this page.

Frequently asked questions

What language is this adventure in?

This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

What do I get after buying?

An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.

How long does it take to play?

A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.

What if I'm not happy?

Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.

Related adventures

The Whisperer of Lake VhalenThe Whisperer of Lake VhalenThe Drowned City of King MorvaenThe Drowned City of King MorvaenThe Wreck of the NereidThe Wreck of the NereidThe Grey-Devourer of the Rainbow FestivalThe Grey-Devourer of the Rainbow Festival
This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.