LegendThe Drowned City of King Morvaen
Rooftops break the water like teeth, and a single breath is worth its weight in gold.

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Heerser der diepte. Zolang de Verdronken Koning zich onder water binnen zijn stad bevindt, geneest hij 15 hitpunten aan het begin van zijn beurt als hij ten minste 1 hitpunt heeft.
Ademverbod. Elke levende creatuur binnen 9 m van de Verdronken Koning die water inademt, telt dit niet als verdrinken, maar moet aan het einde van elke minuut een Constitutie-redding doen tegen DC 16 of raakt uitgeput met 1 niveau, tot een Genezing spreuk dit opheft.
Amfibisch. De Verdronken Koning kan zowel lucht als water ademen.
Meervoudige aanval. De Verdronken Koning valt tweemaal aan met zijn verdronken scepter.
Verdronken scepter. Aanvalsworp met wapen: +8, bereik 1,5 m, één doel. Trefkans: 12 (2d6+5) kneuzing plus 9 (2d8) necrotische schade.
Vloed van de verdronkenen (herlaad 5-6). De Koning roept het water van zijn stad op in een straal van 6 m. Elke creatuur daarin moet een Constitutie-redding doen tegen DC 16, met 27 (6d8) necrotische schade en verstikkend gedurende 1 minuut bij falen, of de helft van de schade zonder verstikking bij slagen.
The Story
The sea has reclaimed this city, and you wade through streets where kings once walked. Rooftops break the water like teeth, briny sediment coats the facades, and fish drift like ghosts through broken windows. In the half-flooded throne room a crowned skeleton still sits, its empty eye sockets following you.
This city did not drown in a storm. King Morvaen once struck a pact with the deep to save his realm, and the sea claimed his city as its price, with every soul in it. Now he rules a court of the drowned, and every living thing that enters his throne room is an insult: breath here is the most precious, and forbidden, relic.
You navigate flooded palaces and sunken plazas, where the air in your lungs ticks away and the king sends his undead guard after you. You unravel how the city fell, seek the key to the pact, and hold off the sea-beasts that lair in the ruins while every breath counts.
In the throne room you confront the Drowned King himself, crowned and furious, who sold his city to the deep and means to snuff out your breath and add you to his court. Break his pact and the city may rest at last and the souls go free; fail, and the sea takes your breath too, and his court of the drowned swells with four new subjects.
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