The Wreck of the Nereid Conqueror
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The Wreck of the Nereid

Beneath the waves something breathes that needs no air

The Deep-Sea Watcher
The Adversary
The Deep-Sea Watcher
aberration (aquatic) · CR 5

A body of tentacles and wreckage fused with the relic it guards.

Show stat block
The Deep-Sea Watcher
Grote gedrocht (waterig), onbeheerd
Armor Class 15 (natuurlijke pantsering)
Hit Points 115 (11d10+55)
Speed 6 m, zwemmend 12 m
STR20+5
DEX12+1
CON20+5
INT6-2
WIS13+1
CHA9-1
Saving Throws Str +8, Con +8
Skills Waarneming +4
Resistances & immunities verpletterend, snijdend en doorborend van niet-magische wapens
Senses duisterzicht 18 m, trillingszicht 9 m, passieve Waarneming 14
Challenge 5
Traits

Amfibisch. De Diepzeewachter kan zowel op het land als onder water ademen.

Wrakhoutgreep. De Diepzeewachter heeft voordeel op aanvalsworpen tegen elk wezen dat is vastgegrepen door zijn tentakels.

Actions

Multiaanval. De Diepzeewachter voert twee Tentakelslag-aanvallen uit.

Tentakelslag. Aanval met wapen: +8 om te raken, bereik 4,5 m, één doelwit. Trefkans: 13 (2d8+4) verpletterend schade, en het doelwit wordt gegrepen (ontsnappen DC 16).

Verzwelgen. De Diepzeewachter maakt een aanval tegen een gegrepen Middelmatig of kleiner doelwit. Bij een treffer wordt het doelwit verzwolgen en lijdt het 14 (4d6) verpletterend schade aan het begin van elke beurt van de Diepzeewachter.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

You descend along the anchor chain and the daylight melts into a green twilight. On the ocean floor the Nereide lies on her side, a three-master half-buried in sand, schools of fish sliding through the broken hull. Chests lie open and glinting, far too inviting.

The ship did not sink by chance. In her hold rests a cargo of banished relics, deliberately sunk to the depths so no one would ever find them again. But someone descended recently to retrieve something, and did not come back alone, or did not come back at all. What they woke was De Diepzeewachter, and he counts every diver an intruder.

Underwater everything works differently: your breath is limited, your movements slow, and the darkness in the hull hides more than treasure. You search cabins and cargo holds, dodge collapsing timber and snaring weed, decipher why these relics were banished, and follow the trail of the diver who never returned.

Deep in the hold waits De Diepzeewachter, a horror of tentacles and wreckage that has fused with one of the relics and now guards the cargo with a deadly hunger. Do you take the treasure and risk his fury, or leave the find where it belongs? The battle unfolds in dark, crushing water, where a single torn air line is the difference between escape and staying down forever.

Ambience playlist

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Frequently asked questions

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This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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How long does it take to play?

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.