The Warehouse of Master Velvet Conqueror
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The Warehouse of Master Velvet

Three factions, two traitors, one prize no one should have stolen

De Meester met de Fluwelen Handschoenen
The Adversary
De Meester met de Fluwelen Handschoenen
humanoid (guild master/rogue) · CR 8

A smiling prince of thieves who owns every deal, trap, and traitor in his city, save one.

Show stat block
De Meester met de Fluwelen Handschoenen
Middelmatige humanoïde (mens), chaotisch neutraal
Armor Class 17 (mithril studded leather)
Hit Points 150 (20d8+60)
Speed 9 m
STR12+1
DEX20+5
CON16+3
INT16+3
WIS14+2
CHA18+4
Saving Throws Dex +9, Int +7, Cha +8
Skills Sluipen +9, Misleiden +8, Handigheid +9, Verhoren +8
Resistances & immunities -
Senses passieve Waarneming 12
Challenge 8
Traits

Netwerk van Verraders. Eén keer per gevecht kan de Meester een verborgen bondgenoot laten verschijnen vanuit de schaduw als reactie op een aanval tegen hem, waardoor de aanval in plaats daarvan die bondgenoot raakt.

Sluwe Actie. De Meester kan elke beurt als bonusactie Wegduiken, Terugtrekken of de Aanjagen-actie uitvoeren.

Verraderlijke Slag. Eenmaal per beurt krijgt de Meester 21 (6d6) extra schade wanneer hij met voordeel raakt, of wanneer een bondgenoot binnen 1,5 meter van zijn doelwit staat.

Actions

Multiaanval. De Meester voert drie aanvallen uit met zijn giftige dolken.

Giftige Dolk. Aanval met wapen: +9 om te raken, bereik 1,5/6 m, één doelwit. Trefkans: 8 (1d4+5) doorborend schade plus 7 (2d6) vergiftigingsschade, en het doelwit moet een Constitutieredding DC 16 doen of is 1 minuut lang verzwakt.

Rookgordijn (1/dag). De Meester laat een wolk rook ontploffen in een straal van 6 meter, waardoor het gebied zwaar bewolkt wordt tot het einde van zijn volgende beurt, en teleporteert vervolgens naar een schaduwrijke plek binnen 9 meter.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The stairway leads deeper into the city than you thought possible, and with each level the air grows colder. Gilded goblets and stolen paintings adorn the walls, showpieces of a guild that takes whatever it wants. Hinges click in the dark, traps no one should know of.

A prize has been stolen that was forbidden ground even for the thieves' guild, and now the underworld is ablaze. Within the guild walls three factions vie for power: De Meester met de Fluwelen Handschoenen with his smile that lingers a beat too long, an ambitious lieutenant, and a secret third party pulling strings from outside. Two of them are traitors, and you have arrived just in time to be the spark that blows it all apart.

You move through a warehouse full of false bottoms: hidden walls, listening pipes, masked balls, and back rooms where deals are struck and broken. You can lie, sneak, blackmail, or fight, and every faction offers you a pact they have no intention of keeping. Who you trust decides who stabs you in the back.

At the table strewn with dice waits De Meester met de Fluwelen Handschoenen, and the stolen prize proves to be the key to his whole empire, or to its downfall. When the factions fly at each other's throats, you must choose who falls and who will rule the harbor, in a climax of betrayal, steel, and collapsing secrets below the waterline.

Ambience playlist

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Frequently asked questions

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This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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How long does it take to play?

A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.