The Blood Reef of Morgra Conqueror
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The Blood Reef of Morgra

Beneath the waves of Morgra, the Tide Priestess breeds an army of teeth

The Tide Priestess
The Adversary
The Tide Priestess
sea-devil priestess · CR 6

She thinks she holds a god on a leash, and the leash is almost out of length.

Show stat block
The Tide Priestess
Middelgrote zeeduivel (priesteres), chaotisch kwaadaardig
Armor Class 14 (natuurlijke pantsering)
Hit Points 112 (15d8+45)
Speed 30 ft., zwemmen 40 ft.
STR16+3
DEX14+2
CON16+3
INT12+1
WIS17+3
CHA14+2
Saving Throws Wijs +6, Char +5
Skills Religie +4, Inzicht +6, Waarnemen +6
Resistances & immunities kou
Senses duisterzicht 120 ft. (amfibisch), passieve Waarneming 16
Challenge 6
Traits

Amfibisch. De Getijpriesteres kan zowel in lucht als onderwater ademen.

Bloedbinding. Zolang haar aan een touw gebonden zeeduivelgod binnen 1 mijl is, geneest de Getijpriesteres 10 trefpunten aan het begin van elke beurt zolang ze niet op 0 trefpunten staat.

Getijzegen. Als actie kan de Getijpriesteres zichzelf of een bondgenoot binnen 30 ft. 22 (4d10) trefpunten laten herstellen (3/dag).

Actions

Multiattack. De Getijpriesteres valt tweemaal aan met haar drietand.

Drietand. Aanvalsworp met wapen (melee of ranged): +6 om te raken, bereik 5 ft. of bereik 20/60 ft., één doelwit. Trefkans: 10 (2d6+3) stukschade.

Vloedgolf (Recharge 5-6). Een golf beukt in een lijn van 30 bij 10 ft. Elk wezen daarin moet een Sterkte-redding (DC 14) doen: bij mislukking 18 (4d8) stompschade en het wezen wordt 15 ft. weggeduwd en ligt neer, bij succes de helft van de schade zonder weggeduwd te worden.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The water along the coast turns red, nets come up empty, and the fishermen no longer return. The beacons along the cliffs now burn day and night, but they hold back nothing of what rises from the deep. The villages send for help, and that help is you.

Beneath the waves, on the Bloedrif of Morgra, a reef of bone and blood coral, the Tide Priestess of the sea devils calls upon her shark god. With every sacrifice, every drowned crewman, her army grows and the tide turns fouler. What she truly means to breed already slumbers in the darkness behind her altar, and it is hungry.

You arrange a way to breathe underwater, explore wrecks and undersea caves, forge a shaky alliance with a school of frightened sea folk, and dive toward the reef while scaled hunters strike from every crevice. Along the way you find the sunken ship whose cargo set the whole cult of the Tide Priestess in motion.

The twist: the shark god is no god but a colossal, half-awakened primordial beast that the Tide Priestess believes she commands but long ago stopped controlling. The climax falls at the blood altar: kill the priestess before she completes the ritual, or turn her own god against her, while the water goes black with teeth and the time until the flood runs out.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.