ConquerorThe Web of Zar'nyra
In the web beneath the world, Zar'nyra weaves a goddess with eight red eyes upward

Show stat block
Web Adept. Zar'nyra is not hindered by webbing and can move across webs effortlessly as a bonus action without a Dexterity check.
Venom of the Goddess. Her daggers are coated with a deadly poison delivered by her Poisoned Dagger attack.
Spider's Pact. Once per day, Zar'nyra can invoke a blessing from her goddess as a bonus action: for 1 minute, she has +2 AC and resistance to poison damage.
Multiattack. Zar'nyra makes two attacks with her Poisoned Dagger.
Poisoned Dagger. Attack roll +8, reach 5 ft., one target. Hit: 1d4+4 piercing damage plus 3d6 poison damage. The target must make a Constitution saving throw (DC 16) or be paralyzed for 1 minute (repeating the save at the end of each turn).
Web (Recharge 5-6). Zar'nyra spits webbing in a 20-foot line. Each target in the area must make a Dexterity saving throw (DC 16) or be restrained until it frees itself (Strength check DC 16 as an action).
Godscurse. Attack roll +8 (magical), range 60 ft., one target. Hit: 4d8 poison and necrotic damage (divided evenly).
The Story
In an abandoned mine deep beneath the mountains, the tunnels have been spun shut with silver thread. Miners vanished, rescuers never returned, and the villages above no longer dare snuff a candle after dark. You descend along threads that tremble at every step, deeper than any mineshaft ever went, into a realm of black silk beneath the roots of the world.
Here rules Zar'nyra, Priestess of the Spider Goddess, a dark elf weaving a ritual that will open her goddess a window onto the surface. Giant spiders the size of dogs guard every corridor, silent on their threads. The web itself whispers, hungry, and ensnares anyone who stands still too long. Every hour the ritual advances, the darkness climbs a step higher toward the world above.
You cut a path through the webs, free ensnared victims still living, and disrupt the eight ritual candles that feed the spell, while Zar'nyra drives you in a deadly hunt through her own labyrinth. Each candle you cut makes her more furious and the web more fierce.
The turn: the window already stands ajar, and on the far side eight red eyes are moving that no mortal should ever see. In the heart of the web you must defeat Zar'nyra and break the ritual before the goddess pushes a leg through the rift, for once she is above, the entire overworld becomes her nest.
Ambience playlist
Hit play and just stay on this page.
Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
What do I get after buying?
An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.