ConquerorThe Bazaar of Zafir
The Spirit Lord of Zafir sells wishes, and the fine print is lethal

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Onlichamelijke Verplaatsing. De Geestvorst kan door andere wezens en niet-magische objecten bewegen alsof die moeilijk terrein zijn. Hij lijdt 5 stukschade als hij zijn beurt binnen een object beëindigt.
Magieweerstand. De Geestvorst heeft voordeel op reddingsworpen tegen spreuken en andere magische effecten.
Wensvervulling. Eenmaal per dag kan de Geestvorst een wens van een vrijwillig doelwit letterlijk vervullen op een manier die tegen hen keert; het effect is naar keuze van de spelleider vergelijkbaar met een spreuk van maximaal 5e niveau.
Multiattack. De Geestvorst valt tweemaal aan met zijn zandzweep.
Zandzweep. Aanvalsworp met wapen (melee): +9 om te raken, bereik 10 ft., één doelwit. Trefkans: 16 (3d6+6) stukschade.
Wensvloek. Aanvalsworp met spreuk (ranged): +9 om te raken, bereik 60 ft., één doelwit. Trefkans: 21 (6d6) psychische schade, en het doelwit moet slagen voor een Wijsheid-redding (DC 17) of is een minuut lang beheksd door de Geestvorst.
The Story
At the crossroads of a thousand caravan routes, one night a year the Bazaar of Zafir appears, a market that is not there by day. Silken tents glow from within, musicians play songs you can never hum again afterward, and clouds of dust hang like veils between the stalls. They whisper that here you can buy anything. Even a wish. A real one.
The catch reveals itself only once you are inside. The Spirit Lord of the Bazaar, an elemental genius of blue smoke with coins for eyes, reads the wish from your heart and not from your mouth, and visibly savors the difference. Whoever asks for 'riches' inherits them from a newly dead uncle. Whoever wishes to 'never hunger again' loses the ability to taste. Every customer has since carried a small flaw as his signature.
You come in searching for a friend who made a wish last year and has been missing ever since. As you move through the tents, you play the Spirit Lord's games, unravel the exact wording of earlier bargains, and gather the loose ends of a contract the lord himself once signed.
The twist: the missing friend is no victim but collateral, held captive in the lamp that the Spirit Lord owes to his own master. The climax is a duel of words: phrase a single wish so watertight that even a being who reads hearts can find no crack in it, or force him with his own contract to grant release, before the bazaar dissolves at sunrise and takes everyone in it along.
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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