The Ambush of Sela Foxmask Conqueror
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The Ambush of Sela Foxmask

Wagons, guards, and a chest no one dares speak of

Sela Foxmask, Bandit Chief
The Adversary
Sela Foxmask, Bandit Chief
humanoid (bandit) · CR 3

A masked highway robber who knows more about your cargo than your own employer does.

Show stat block
Sela Foxmask, Bandit Chief
Medium humanoid (human), chaotic neutral
Armor Class 15 (studded leather)
Hit Points 65 (10d8+20)
Speed 30 ft.
STR12+1
DEX18+4
CON14+2
INT13+1
WIS12+1
CHA16+3
Saving Throws Dex +7, Cha +6
Skills Stealth +7, Deception +6, Insight +6
Resistances & immunities -
Senses passive Perception 11
Challenge 3
Traits

Cunning Action. As a bonus action on each of her turns, Sela can take the Dash, Disengage, or Hide action.

Sneak Attack. Once per turn, Sela deals an extra 10 (3d6) damage when she hits with advantage, or when an ally is within 5 feet of her target.

Actions

Multiattack. Sela makes two attacks with her rapiers.

Rapier. Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Thrown Knife. Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The caravan crawls through the mountain pass as the sun sinks and throws long shadows across the dust. Gold, silk, and spices sway in the wagons, and one chest is guarded more heavily than all the rest, a chest no one will speak of. The guards watch the rock walls as if expecting something.

And then it comes. A whistle shrills from the cliffs, and on both sides of the pass masked figures appear. Their leader, Sela Vosmasker, a scarf drawn across her face, knows exactly what the caravan is carrying. This is no chance robbery: someone in the caravan has talked, and the question is who. No one here is what they claim, not the merchant, not the guards, and maybe not even your employer.

You navigate a web of deceit: bargain with Sela Vosmasker, question nervous drivers, unmask the traitor in your own ranks, and decide whose side you take when the arrows start to fly. Every choice shifts who is your ally and who shoots you in the back.

The twist lies in the chest itself: what it holds is worth the murder and the deceit, and both the merchant and the bandits have lied about it. When the truth is laid bare, the pass erupts into a chaotic fight on narrow rock ledges, and you must live with the side you chose, and with whatever is in that chest.

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.