ConquerorThe Ambush of Sela Foxmask
Wagons, guards, and a chest no one dares speak of

Show stat block
Sluwe Actie. Sela kan elke beurt als bonusactie Wegduiken, Terugtrekken of de Aanjagen-actie uitvoeren.
Verraderlijke Slag. Eenmaal per beurt krijgt Sela 10 (3d6) extra schade wanneer ze met voordeel raakt, of wanneer een bondgenoot binnen 1,5 meter van haar doelwit staat.
Multiaanval. Sela voert twee aanvallen uit met haar rapiers.
Rapier. Aanval met wapen: +7 om te raken, bereik 1,5 m, één doelwit. Trefkans: 8 (1d8+4) doorborend schade.
Werpmes. Aanval met wapen: +7 om te raken, bereik 6/18 m, één doelwit. Trefkans: 6 (1d4+4) doorborend schade.
The Story
The caravan crawls through the mountain pass as the sun sinks and throws long shadows across the dust. Gold, silk, and spices sway in the wagons, and one chest is guarded more heavily than all the rest, a chest no one will speak of. The guards watch the rock walls as if expecting something.
And then it comes. A whistle shrills from the cliffs, and on both sides of the pass masked figures appear. Their leader, Sela Vosmasker, a scarf drawn across her face, knows exactly what the caravan is carrying. This is no chance robbery: someone in the caravan has talked, and the question is who. No one here is what they claim, not the merchant, not the guards, and maybe not even your employer.
You navigate a web of deceit: bargain with Sela Vosmasker, question nervous drivers, unmask the traitor in your own ranks, and decide whose side you take when the arrows start to fly. Every choice shifts who is your ally and who shoots you in the back.
The twist lies in the chest itself: what it holds is worth the murder and the deceit, and both the merchant and the bandits have lied about it. When the truth is laid bare, the pass erupts into a chaotic fight on narrow rock ledges, and you must live with the side you chose, and with whatever is in that chest.
Ambience playlist
Hit play and just stay on this page.
Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
What do I get after buying?
An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.