ConquerorThe Necropolis of Nekh-Amon
The sandstorm lays bare graves that refused to be forgotten

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Soulfire Aura. Every living creature that starts its turn within 10 ft. of Nekh-Amon must make a DC 19 Wisdom saving throw or gain one level of frightened.
Regenerating Wrappings. Nekh-Amon regains 15 hit points at the start of his turn, unless he has taken fire damage since his last turn.
Multiattack. Nekh-Amon uses Grasping Wrappings twice, or casts a spell and uses Grasping Wrappings once.
Grasping Wrappings. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8+4) bludgeoning damage plus 14 (4d6) necrotic damage; the target can't regain hit points until the end of its next turn.
Soulfire Beam (Recharge 5-6). 60-foot line, 5 ft. wide; every creature in the line must make a DC 19 Dexterity saving throw. On a failure, it takes 45 (10d8) fire and necrotic damage (half of each); on a success, it takes half as much damage.
The Story
The sandstorm dies down and reveals what lay buried an hour before: rows of leaning obelisks, covered in a script no one can read anymore. The sun burns without mercy and sapphire-blue scarabs dart away beneath your feet. At the foot of the largest obelisk kneels a battered grave-robber, terrified, his hands full of dust. "I touched nothing," he stammers. "But something in there has woken."
The caravan leader who hires you stares in dread at the blue glow that rises by night from the Necropolis of Nekh-Amon. His ancestors are buried here, and their rest has been broken. Deep beneath the sand the first ruler of this necropolis is waking—an embalmed sorcerer-king who waited centuries for the stars and the shifting sand to lay his tomb bare once more.
You descend into the city of the dead: corridors of traps that have guarded the tomb for a thousand years, hieroglyphic puzzles that bar the way to the burial chamber, halls where embalmed sentinels step from their sarcophagi. You must snuff out the blue soul-flames that feed the king, decipher the curse-text carved on the obelisks, and reach the burial chamber before the next sandstorm buries the way out.
The climax unfolds in the throne room of the dead, where Nekh-Amon, the Embalmed King, rises from his wrappings: blue soul-fire leaks through the ancient linen while every soul that ever defiled his grave looms up behind him. Defeat him and seal his heart-urn, and the city of the dead sinks back into sleep and you may carry off what the dead no longer need. Fail, and Nekh-Amon marches on the living with his wakened legion—starting with the caravan above.
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Frequently asked questions
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This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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