The Battlefield of Warlord Morvath Conqueror
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The Battlefield of Warlord Morvath

The truce is signed, but someone is sounding the charge

Warlord Morvath, the Uncaptured Commander
The Adversary
Warlord Morvath, the Uncaptured Commander
undead warlord (wight commander) · CR 9

A spear still runs clean through his chest as he bellows the order to charge with rotted lungs.

Show stat block
Warlord Morvath, the Uncaptured Commander
Large undead, Chaotic evil
Armor Class 17 (rusted plate armor)
Hit Points 150 (20d10+40)
Speed 30 ft.
STR18+4
DEX14+2
CON16+3
INT12+1
WIS14+2
CHA16+3
Saving Throws Con +7, Wis +6, Cha +7
Skills Intimidation +7, Perception +6
Resistances & immunities necrotic damage; resistant to nonmagical bludgeoning, piercing, and slashing weapons; immune to poison
Senses darkvision 60 ft., passive Perception 16
Challenge 9 (5,000 XP)
Traits

Undead Fortitude. When damage would reduce Morvath to 0 hit points but doesn't kill him outright, he can make a CON saving throw (DC 15) to drop to 1 hit point instead (1/combat).

Command of the Fallen. As a bonus action, Morvath can force up to three undead servants within 30 ft. to make an attack or move, even outside their turn.

Spectral Spear. Creatures slain by his spear cannot be restored by healing magic until after a long rest, unless the spear is first removed.

Actions

Multiattack. Morvath attacks twice with his Spectral Spear.

Spectral Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d10+4) piercing plus 7 (2d6) necrotic damage.

Death Cry (Recharge 5-6). Each creature of Morvath's choice within 20 ft. must make a WIS saving throw (DC 15) or be frightened for 1 minute and take 14 (4d6) psychic damage (half damage and not frightened on a success).

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The borderlands lie across the country like a scar: abandoned trenches brimming with rainwater, burned-out farmsteads, and a marsh that has kept the fallen of four wars. The peace treaty is less than a week old and the ink barely dry, but the fog still reeks of gunpowder and wet earth. On either side of no man's land, exhausted soldiers stare each other down, fingers still on their triggers, waiting for a single spark.

And that spark comes from the ground. On the old battlefield, something climbs out of the mud that was meant to stay there, and it begins calling its regiment back from the grave. The fallen of both armies claw their way upright, fall in under a single banner, and march with only one order in their rotted ears: fight on until no one draws breath. The living commanders blame it on the enemy's treachery, and the flame of a new war already licks at the fuse.

A worn-out patrol leader sends you into no man's land before it is too late. You search the collapsing trenches, question terrified sentries on both fronts, and follow the trail of freshly churned graves to the heart of the marsh. Along the way you must keep living soldiers from firing on one another, while the real danger silently wrenches itself out of the earth behind their backs.

Then he stands before you: Veldheer Morvath, the Unfallen Commander, a spear still run clean through his chest, roaring the order to attack through rotted lungs. Morvath fights not for revenge but for an oath that death would not release: never yield until the flag falls. To save the border you must find the ancient banner and burn it before his army of the dead grinds the two peace armies to nothing. The climax plays out among the burning trenches, living and dead tangled together, as the first rays of sun decide who survives the night.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.