ConquerorThe Battlefield of Warlord Morvath
The truce is signed, but someone is sounding the charge

Show stat block
Ondode Vastberadenheid. Wanneer schade Morvath tot 0 trefpunten zou brengen maar hem niet meteen doodt, kan hij een CON-redding doen (DC 15) om op 1 trefpunt te blijven staan (1x per gevecht).
Bevel over de Gevallenen. Als bonusactie kan Morvath tot drie ondode dienaren binnen 30 voet dwingen een aanval of verplaatsing uit te voeren, ook buiten hun beurt.
Spookspeer. Wezens die door zijn speer sterven kunnen pas na een lange rust worden teruggebracht met genezingsmagie, tenzij de speer eerst wordt verwijderd.
Multiattack. Morvath valt tweemaal aan met zijn Spookspeer.
Spookspeer. Melee Weapon Attack: +8 om te raken, bereik 10 voet, één doelwit. Treffer: 14 (2d10+4) doorborende plus 7 (2d6) necrotische schade.
Doodskreet (Recharge 5-6). Elk wezen naar keuze binnen 20 voet moet een WIS-redding doen (DC 15) of is 1 minuut beangstigd en lijdt 14 (4d6) psychische schade (bij succes halve schade, niet beangstigd).
The Story
The borderlands lie across the country like a scar: abandoned trenches brimming with rainwater, burned-out farmsteads, and a marsh that has kept the fallen of four wars. The peace treaty is less than a week old and the ink barely dry, but the fog still reeks of gunpowder and wet earth. On either side of no man's land, exhausted soldiers stare each other down, fingers still on their triggers, waiting for a single spark.
And that spark comes from the ground. On the old battlefield, something climbs out of the mud that was meant to stay there, and it begins calling its regiment back from the grave. The fallen of both armies claw their way upright, fall in under a single banner, and march with only one order in their rotted ears: fight on until no one draws breath. The living commanders blame it on the enemy's treachery, and the flame of a new war already licks at the fuse.
A worn-out patrol leader sends you into no man's land before it is too late. You search the collapsing trenches, question terrified sentries on both fronts, and follow the trail of freshly churned graves to the heart of the marsh. Along the way you must keep living soldiers from firing on one another, while the real danger silently wrenches itself out of the earth behind their backs.
Then he stands before you: Veldheer Morvath, the Unfallen Commander, a spear still run clean through his chest, roaring the order to attack through rotted lungs. Morvath fights not for revenge but for an oath that death would not release: never yield until the flag falls. To save the border you must find the ancient banner and burn it before his army of the dead grinds the two peace armies to nothing. The climax plays out among the burning trenches, living and dead tangled together, as the first rays of sun decide who survives the night.
Ambience playlist
Hit play and just stay on this page.
Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
What do I get after buying?
An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.