The Forge of Muspar Conqueror
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The Forge of Muspar

Deep in the volcano, Muspar the Smith forges a weapon that breaks kings

Muspar the Smith
The Adversary
Muspar the Smith
fire giant · CR 9

Every hammer-blow betrays a father who forges with a broken heart and a white-hot rage.

Show stat block
Muspar the Smith
Enorme reus, wettig kwaadaardig
Armor Class 18 (gesmede platenharnas)
Hit Points 162 (13d12+78)
Speed 30 ft.
STR25+7
DEX9-1
CON23+6
INT10+0
WIS14+2
CHA13+1
Saving Throws Str +11, Con +10
Skills Atletiek +11
Resistances & immunities immuun voor vuur; kneuzing/steek/snijschade van niet-magische wapens
Senses passieve Waarneming 12
Challenge 9
Traits

Smeedmeester. Als bonusactie kan Muspar zijn wapen tot gloeiens verhitten; tot het einde van zijn beurt doet het extra 1d6 vuurschade bij een treffer.

Gebroken Hart. Wanneer Muspar wordt gereduceerd tot de helft van zijn maximale trefpunten of minder, krijgt hij voordeel op aanvalsworpen tot het einde van het gevecht.

Actions

Multiattack. Muspar valt tweemaal aan met zijn reuzenhamer.

Reuzenhamer. Aanvalsworp met wapen (melee): +11 om te raken, bereik 10 ft., één doelwit. Trefkans: 22 (3d10+7) stukschade plus 7 (2d6) vuurschade.

Gloeiend Wapen Werpen. Aanvalsworp met wapen (ranged): +11 om te raken, bereik 60/240 ft., één doelwit. Trefkans: 20 (3d8+7) vuurschade.

Hittegolf (Recharge 5-6). Elk wezen binnen 15 ft. van Muspar moet een Constitutie-redding (DC 18) doen: bij mislukking 24 (7d6) vuurschade, bij succes de helft.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The volcano smokes differently than it should: rhythmically, like a panting bellows. In the mountain villages they know why. Deep in the throat of the mountain, the fire giant Muspar the Smith has built a forge, and on his anvil grows a weapon that can melt away entire city walls, ordered by a warlord who means to subjugate the whole land.

Slaves haul ore along glowing channels, lava streams through cast troughs, and the heat alone kills the unprepared. Muspar counts the days until the weapon-melt is complete; you count them with him, because when it is finished, every wall between here and the capital is lost.

You creep through lava tunnels, foul up the bellows and the water supply, free slaves who know the mines, and search for the weak spot in Muspar's masterwork while it is still glowing and unfinished. Every act of sabotage makes the smith more suspicious and the Forge of Muspar more dangerous.

The twist: the warlord holds Muspar's daughter hostage, and the giant forges not out of pride but under duress. The climax plays out on the rim of the crucible: destroy the weapon in a battle against Muspar the Smith and his heat, or convince him that you can free his daughter and turn his hammer against his employer, before the lava rises and the whole forge plunges into the deep.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.