The Arena of Sanguar Conqueror
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The Arena of Sanguar

The sand drinks, the crowd stamps, the runes beneath the floor breathe

Sanguar, the Blood-Fed
The Adversary
Sanguar, the Blood-Fed
Demon (blood-ritual spawned) · CR 10

A horned colossus rising from the split-open arena floor, fed by a century of spilled blood.

Show stat block
Sanguar, the Blood-Fed
Groot verdoemde (demon), chaotisch kwaadaardig
Armor Class 17 (natuurlijke wapenrusting)
Hit Points 161 (14d10+84)
Speed 12 m
STR22+6
DEX14+2
CON22+6
INT8-1
WIS12+1
CHA14+2
Saving Throws Str +10, Con +10
Skills Intimidatie +6
Resistances & immunities weerstand tegen stomp-, snijdend- en steekschade van niet-magische wapens; immuun voor vuurschade; immuun voor doodsbang
Senses duisterzicht 18 m, passieve Waarneming 11
Challenge 10 (5.900 XP)
Traits

Bloeddorst. Wanneer een creature binnen 9 m van Sanguar tot 0 HP wordt gebracht, geneest hij 10 HP.

Ritueelbinding. Sanguar kan de arenavloer niet verlaten zolang er vers bloed op vloeit.

Actions

Multiattack. Sanguar doet twee aanvallen met zijn strijdhoorns.

Strijdhoorns. Melee wapenaanval: +10 tref, bereik 3 m, één doelwit. Trefkans: 19 (3d8+6) stukschade.

Bloedrazernij (herlaadt 5-6). Elke creature binnen 4,5 m van hem moet een DC16 Constitutiereddingsworp doen; bij falen 24 (7d6) necrotische schade, bij succes de helft. Sanguar geneest de helft van de totaal toegebrachte schade.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The gate slides open and the roar of the crowd hits you like a wall. Sand, soaked in a century of blood, grinds beneath your feet. Above you thousands of faces sway in the shadows, thirsty for the next fight. Across the arena a second gate opens, and behind it something moves that is larger than a man. A masked master of games lifts his staff: "Tonight you fight for your freedom, or for your last breath."

A scarred fellow gladiator whispers you the truth: something is deeply wrong with the games in the Arena of Sanguar. Champions who win disappear, the game-master never removes his mask, and beneath the sand lie runes that glow every time blood falls. The answer lies in the cellars beneath the arena.

You must play two threads at once: survive the rounds before the roaring crowd—against beasts, champions, and treacherous arena traps—and between the fights, search the corridors beneath the sand. Down there you find the cages of vanished gladiators, an altar that drains empty with every victory, and proof that the games are a ritual that has run for centuries.

The twist: the arena is built atop a sealed demon, and every drop of spilled blood feeds its awakening. The game-master is no man but the servant completing the ritual. In the climax the arena floor breaks open and Sanguar, the Blood-Fed, rises—a horned colossus, gorged on a century of spilled blood—in full view of the frenzied crowd. Defeat him, and the colosseum falls silent; fail, and the whole city becomes his next arena.

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.