The Warren of King Rustclaw Conqueror
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The Warren of King Rustclaw

A hundred kobolds, a thousand traps, and King Roestklauw atop his stolen dragon egg

King Roestklauw
The Adversary
King Roestklauw
Kobold king (trapmaster) · CR 3

He defends his stolen dragon egg with a thousand dirty tricks and not a shred of honor.

Show stat block
King Roestklauw
Small, Kobold King (trapmaster), Lawful Evil
Armor Class 15 (leather armor, nimble)
Hit Points 68 (15d6+15)
Speed 30 ft.
STR8-1
DEX17+3
CON12+1
INT14+2
WIS12+1
CHA14+2
Saving Throws DEX +5, INT +4
Skills Sleight of Hand +5, Perception +3, Survival +3
Resistances & immunities -
Senses Darkvision 60 ft., Passive Perception 13
Challenge 3 (700 XP)
Traits

Pack Tactics. Rustclaw has advantage on an attack roll against a target if at least one of Rustclaw's allies is within 5 feet of the target and isn't incapacitated.

Command Over Traps. As a bonus action, Rustclaw can remotely trigger one trap within 60 feet that he has previously placed.

Stolen Dragon Egg. As long as the stolen dragon egg is within 30 feet of Rustclaw, he has advantage on saving throws against being frightened.

Actions

Multiattack. Rustclaw makes two attacks with his Rusty Dagger.

Rusty Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage plus 2 (1d4) poison damage.

Trap Lever. Rustclaw triggers a mechanical trap within 60 feet (such as a pit trap, spike wall, or falling rocks). Each creature in the affected area must make a DC 13 Dexterity saving throw, taking 14 (4d6) damage of a type appropriate to the trap on a failure, or half as much on a success.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The hill is riddled with holes like a rotten cheese, and out of every hole peer little yellow eyes. The kobolds of the Roestklauw tribe are small, cowardly, and terrifyingly inventive. Ropes strung at ankle height, pits lined with sharpened stakes, falling rocks and poisoned needles, every step into their lair could be your last, and somewhere among those tunnels, something is giggling.

The tribe has made off with a gleaming dragon egg, the greatest treasure they have ever held, and they cradle it deep in their maze as if their lives depended on it, because they do: the mother dragon will come. The kobolds are betting you will die before they do, and under the command of their cunning king they have rebuilt every passage into a lethal puzzle.

You crawl through cramped tunnels laced with taut tripwires and suspicious tiles, dismantle one ingenious trap after another, outwit the snickering kobolds with their own tricks, and follow the trail of the egg deeper into the hill. Along the way you hear a soft, steady tapping, a tiny claw against a warm shell, for the egg is about to hatch.

In the throne room waits King Roestklauw atop his pile of stolen shinies, ringed by his nastiest traps and his bravest subjects, defending his loot with a thousand mean tricks and not a shred of honor. Will you recover the dragon egg before it hatches, or before King Roestklauw has you hacked to pieces, and will you dare to decide what to do with a newborn dragon?

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.