ConquerorThe Garden of Lyssa
In the Garden of Lyssa, every statue is a final warning

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Slangenharen. Wanneer een wezen Lyssa in de greep neemt of haar op minder dan 5 ft. nadert, kan een van haar slangen als reactie bijten: +6 om te raken, 5 (2d4) vergiftschade.
Treurige Vloek. Elk wezen dat Lyssa's ogen ziet en niet blind is, moet aan het begin van zijn beurt slagen voor een Constitutie-redding (DC 14) om niet 1d4 verzwakking op te lopen, tenzij het al beheksd is door verdriet om haar lot.
Multiattack. Lyssa valt tweemaal aan met haar slangenbeet of gebruikt haar Korte Boog tweemaal.
Slangenbeet. Aanvalsworp met wapen (melee): +6 om te raken, bereik 5 ft., één doelwit. Trefkans: 8 (1d8+4) stukschade plus 7 (2d6) vergiftschade.
Verstenende Blik (Actie). Lyssa kiest één wezen binnen 30 ft. dat haar kan zien. Het doelwit moet een Constitutie-redding (DC 14) doen: bij mislukking begint het te verstenen en is het verlamd, met een tweede redding aan het einde van zijn volgende beurt (bij mislukking volledig versteend); bij succes is het immuun voor Lyssa's Verstenende Blik gedurende 24 uur.
The Story
The abandoned palace at the edge of the valley is full of statues. Too many statues. Soldiers, thieves and nobles, all with faces frozen in a last second of horror. The villagers call it the Garden of Stone, and they do not go there.
Inside dwells Lyssa the Serpent Woman, alone with her collection as her only company. She was once a beauty, cursed into a shape no one can look upon without turning to stone, and loneliness has honed her cruelty. Somewhere among the marble stands a vanished prince, freshly petrified and still savable, if you are quick and clever enough.
You navigate through halls of mirrors and dark passages, using shields and basins of water so you never look straight into her eyes, and read from the poses of the statues exactly how each victim died, and thus which mistake you must not make. Lyssa hunts by sound, speaks in a mournful voice, and tries to make you look up with her words.
The twist: the prince let himself be petrified on purpose to escape a forced marriage, and does not want to go back at all. The climax turns on both cunning and timing: paralyze Lyssa with her own reflection or beat her without ever looking up, break the petrification curse with her blood, and decide what to do with a 'rescued' prince who would rather have stayed stone, before the sun sets and her power is at its strongest.
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Frequently asked questions
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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