The Galley of Captain Morgens Conqueror
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The Galley of Captain Morgens

The Galei van Kapitein Morgens presses a living crew into service

Captain Mourns the Oathbreaker
The Adversary
Captain Mourns the Oathbreaker
Ghost captain (undead) · CR 8

He grips the helm with rotted fingers and would drag the whole world down before he'll sink himself.

Show stat block
Captain Mourns the Oathbreaker
Middelgroot, ondode, Chaotisch kwaadaardig
Armor Class 16 (spookmaliën)
Hit Points 142 (19d8+57)
Speed 9 m, zweven 9 m
STR16+3
DEX16+3
CON16+3
INT12+1
WIS13+1
CHA18+4
Saving Throws Behendigheid +6, Wijsheid +4, Charisma +7
Skills Intimidatie +7, Waarneming +4
Resistances & immunities necrotisch; kneuzend, snijdend en stekend van niet-magische wapens
Senses duisterzicht 18 m, passieve Waarneming 14
Challenge 8 (3.900 XP)
Traits

Onlichamelijke Doorgang. Morgens kan door vaste objecten en wezens bewegen alsof het moeilijk terrein is. Hij loopt 5 kneuzende schade op als hij zijn beurt binnen een object beëindigt.

Vergane Vingers aan het Roer. Zolang Morgens het roer van zijn spookgalei aanraakt, kan het schip niet zinken door schade alleen, en zijn bemanning heeft voordeel op redingsworpen tegen angst.

Levensroof. Wanneer Morgens een wezen raakt met zijn Spookzwaard, geneest hij HP gelijk aan de helft van de toegebrachte schade.

Actions

Multiattack. Morgens voert twee aanvallen uit met zijn Spookzwaard.

Spookzwaard. Aanvalsworp met wapen (nabij): +7, bereik 1,5 m, één doelwit. Trefkans: 11 (2d6+4) necrotische schade.

Eedbrekende Vloek (1/dag). Eén wezen binnen 9 m dat Morgens kan zien moet een DC 15 Wijsheids-redding maken of nadeel krijgen op aanvalsworpen en redingsworpen tot het einde van zijn volgende lange rust.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The fishermen whisper about it in the harbor tavern: in a heavy storm she looms out of the mist, a galley with tatters for sails and a crew of shades. She has sailed for centuries, doomed until she presses enough living souls to man the oars. Tonight she comes for your ship.

Kapitein Morgens de Eedbreker once broke a sacred oath: he swore to bring his men home and let them drown to save his own skin. The god of the sea cursed him until he honors that oath, something he refuses to understand. Whoever steps aboard sails with him, unless the curse is broken first.

You are dragged aboard and must read the ship like a tomb: the logbooks, the names scratched into the deck, the spot where the crew drowned. You calm the shades, find the sunken oath-stone, and wring the truth from a captain who would rather lie than atone.

The twist: honoring the oath means Morgens must finally follow his crew to the seabed, and he clamps the wheel with rotted fingers, ready to drag the whole world down rather than sink alone. In the raging storm, with the galley groaning and the water rising, you must set the oath-stone right while Kapitein Morgens tries to heave you overboard. Succeed, and the galley sinks at last in peace; fail, and your names are scratched into the deck.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.