The Galley of Captain Morgens Conqueror
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The Galley of Captain Morgens

The Galei van Kapitein Morgens presses a living crew into service

Captain Morgens the Oathbreaker
The Adversary
Captain Morgens the Oathbreaker
Ghost captain (undead) · CR 8

He grips the helm with rotted fingers and would drag the whole world down before he'll sink himself.

Show stat block
Captain Morgens the Oathbreaker
Medium undead, Chaotic Evil
Armor Class 16 (spectral mail)
Hit Points 142 (19d8+57)
Speed 30 ft., hover 30 ft.
STR16+3
DEX16+3
CON16+3
INT12+1
WIS13+1
CHA18+4
Saving Throws Dex +6, Wis +4, Cha +7
Skills Intimidation +7, Perception +4
Resistances & immunities necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 14
Challenge 8 (3,900 XP)
Traits

Incorporeal Movement. Morgens can move through solid objects and creatures as if they were difficult terrain. He takes 5 bludgeoning damage if he ends his turn inside an object.

Withered Fingers on the Helm. As long as Morgens touches the helm of his ghost galley, the ship cannot sink from damage alone, and its crew has advantage on saving throws against fear.

Life Drain. When Morgens hits a creature with his Spectral Sword, he regains HP equal to half the damage dealt.

Actions

Multiattack. Morgens makes two attacks with his Spectral Sword.

Spectral Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) necrotic damage.

Oathbreaker's Curse (1/day). One creature within 30 ft. that can see Morgens must make a DC 15 Wisdom saving throw or have disadvantage on attack rolls and saving throws until the end of its next long rest.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The fishermen whisper about it in the harbor tavern: in a heavy storm she looms out of the mist, a galley with tatters for sails and a crew of shades. She has sailed for centuries, doomed until she presses enough living souls to man the oars. Tonight she comes for your ship.

Kapitein Morgens de Eedbreker once broke a sacred oath: he swore to bring his men home and let them drown to save his own skin. The god of the sea cursed him until he honors that oath, something he refuses to understand. Whoever steps aboard sails with him, unless the curse is broken first.

You are dragged aboard and must read the ship like a tomb: the logbooks, the names scratched into the deck, the spot where the crew drowned. You calm the shades, find the sunken oath-stone, and wring the truth from a captain who would rather lie than atone.

The twist: honoring the oath means Morgens must finally follow his crew to the seabed, and he clamps the wheel with rotted fingers, ready to drag the whole world down rather than sink alone. In the raging storm, with the galley groaning and the water rising, you must set the oath-stone right while Kapitein Morgens tries to heave you overboard. Succeed, and the galley sinks at last in peace; fail, and your names are scratched into the deck.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.