The Island of Captain Corvus Hero
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The Island of Captain Corvus

A nameless island, a tide that refuses to turn, a drowned man

Captain Corvus, the Drowned
The Adversary
Captain Corvus, the Drowned
Cursed apparition (drowned captain) · CR 8

Seawater runs forever from his mouth and eyes, and wherever he walks the tide sinks lower.

Show stat block
Captain Corvus, the Drowned
Middelgroot ondode (verdronken geest), chaotisch kwaadaardig
Armor Class 13
Hit Points 128 (17d8+51)
Speed 9 m, zwemmen 12 m, kan zweven 12 m
STR16+3
DEX14+2
CON16+3
INT10+0
WIS13+1
CHA16+3
Saving Throws Wis +4, Cha +6
Skills Intimidatie +6
Resistances & immunities weerstand tegen stomp-, snijdend- en steekschade van niet-magische wapens; immuun voor gifschade; immuun voor verstikking, uitputting
Senses duisterzicht 18 m, passieve Waarneming 11
Challenge 8 (3.900 XP)
Traits

Onstoffelijke doorgang. Corvus kan door vaste objecten en creatures bewegen alsof dit moeilijk terrein is; hij neemt 5 (1d10) stralingsschade als hij zijn beurt binnenin een object beëindigt.

Eeuwige verdrinking. Een creature die schade oploopt van Corvus moet een DC14 Constitutiereddingsworp doen of begint te stikken tot het einde van zijn volgende beurt.

Actions

Spookhand. Melee spreukaanval: +6 tref, bereik 1,5 m, één doelwit. Trefkans: 16 (3d8+3) necrotische schade, en het doelwit lijdt -2 op Krachtworpen tot het een lange rust neemt.

Getijgolf (herlaadt 5-6). Elke creature binnen 4,5 m van hem moet een DC14 Constitutiereddingsworp doen; bij falen 27 (6d8) koudschade en de creature valt neer (prone), bij succes de helft van de schade.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The storm spits your ship against black rocks and everything becomes water, splintered timber, and screaming. When you come to, an island lies before you that appears on no chart, and the water is drawing back—and keeps drawing back. The tide does not turn here. At the waterline a ragged fisherman leans on a broken oar: the last survivor of a ship that wrecked here years ago.

He knows what you don't yet understand. The island is cursed: as long as the tide stays out, the seabed opens paths to places that normally lie underwater—and along those paths, something climbs up. The previous crew waited for the water to return. It never did; they drowned on dry land, one by one, in their own terror.

Across five scenes you explore the exposed reef: a sunken chapel, a ship's graveyard, a cave heaped with the offerings of earlier stranded souls. You piece together what keeps the curse running, and discover that the fisherman is more than a victim—he once struck a pact to survive, and that pact now demands new souls: yours.

The climax is a race against the returning tide that you yourselves must set in motion. At the heart of the island waits Captain Corvus, the Drowned, who bears the curse: seawater runs endlessly from his mouth and eyes, and wherever he walks the tide sinks lower still. Defeat Corvus or break his pact, and the sea comes thundering back. Hesitate too long, and the island seals itself and you become the next names carved into the driftwood gravestones.

Ambience playlist

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Frequently asked questions

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.