HeroThe Island of Captain Corvus
A nameless island, a tide that refuses to turn, a drowned man

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Onstoffelijke doorgang. Corvus kan door vaste objecten en creatures bewegen alsof dit moeilijk terrein is; hij neemt 5 (1d10) stralingsschade als hij zijn beurt binnenin een object beëindigt.
Eeuwige verdrinking. Een creature die schade oploopt van Corvus moet een DC14 Constitutiereddingsworp doen of begint te stikken tot het einde van zijn volgende beurt.
Spookhand. Melee spreukaanval: +6 tref, bereik 1,5 m, één doelwit. Trefkans: 16 (3d8+3) necrotische schade, en het doelwit lijdt -2 op Krachtworpen tot het een lange rust neemt.
Getijgolf (herlaadt 5-6). Elke creature binnen 4,5 m van hem moet een DC14 Constitutiereddingsworp doen; bij falen 27 (6d8) koudschade en de creature valt neer (prone), bij succes de helft van de schade.
The Story
The storm spits your ship against black rocks and everything becomes water, splintered timber, and screaming. When you come to, an island lies before you that appears on no chart, and the water is drawing back—and keeps drawing back. The tide does not turn here. At the waterline a ragged fisherman leans on a broken oar: the last survivor of a ship that wrecked here years ago.
He knows what you don't yet understand. The island is cursed: as long as the tide stays out, the seabed opens paths to places that normally lie underwater—and along those paths, something climbs up. The previous crew waited for the water to return. It never did; they drowned on dry land, one by one, in their own terror.
Across five scenes you explore the exposed reef: a sunken chapel, a ship's graveyard, a cave heaped with the offerings of earlier stranded souls. You piece together what keeps the curse running, and discover that the fisherman is more than a victim—he once struck a pact to survive, and that pact now demands new souls: yours.
The climax is a race against the returning tide that you yourselves must set in motion. At the heart of the island waits Captain Corvus, the Drowned, who bears the curse: seawater runs endlessly from his mouth and eyes, and wherever he walks the tide sinks lower still. Defeat Corvus or break his pact, and the sea comes thundering back. Hesitate too long, and the island seals itself and you become the next names carved into the driftwood gravestones.
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
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