LegendThe Island of Captain Morgraeve
Cursed gold, a dead crew, and a treasure that refuses to be forgotten.

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Goudvloek. Zolang Kapitein Morgraeve gestolen goud bij zich draagt, kan hij niet permanent vernietigd worden: bij 0 hitpunten valt hij uiteen tot botten en herrijst hij na 24 uur, tenzij al zijn vervloekte goud wordt teruggegeven aan de rechtmatige eigenaars of hun erfgenamen.
Vlucht der bemanning. Als bonusactie kan Morgraeve 1d4 skeletbemanningsleden oproepen op onbezette plekken binnen 6 m (gebruik statistieken van een gewone skeletkrijger, indien beschikbaar, anders behandel als aanvalsassistent met +4 aanvalsbonus, 1d6+2 schade).
Vervloekte weerstand. Morgraeve heeft voordeel op reddingsworpen tegen betovering en verlamming.
Meervoudige aanval. Morgraeve valt driemaal aan met zijn spookkling.
Spookkling. Aanvalsworp met wapen: +7, bereik 1,5 m, één doel. Trefkans: 11 (2d6+4) hakschade plus 7 (2d6) necrotische schade.
Vervloekte kanonsalvo (herlaad 5-6). Morgraeve laat spookkanonnen vuren in een lijn van 18 m lang en 1,5 m breed. Elke creatuur daarin moet een Behendigheid-redding doen tegen DC 15, met 21 (6d6) necrotische schade bij falen, of de helft bij slagen.
The Story
The full moon turns the sea to silver, and where yesterday there was nothing, an island rises from the mist: palms, white sand, and ships' masts jutting from the beach like grave markers. Every ship that lands here returns as a ghost ship, and on the shore, figures move that cast no shadow.
The curse began with stolen gold. The crew that took it still walks, dead but restless, and Captain Morgraeve is chained to the island until someone else takes up his burden. The treasure refuses to be forgotten: it draws ships in, swallows their crews, and feeds the curse with every new soul that moors.
You search the wreck-strewn beach and the trap-laden jungle, strike an uneasy alliance with a weathered ghost captain who wants the curse broken, and follow the clues to the buried treasure through caves full of dead pirates. Along the way you must decide who to trust, for everyone on this island wants to buy their own escape with yours.
At the treasure chamber waits Captain Morgraeve, the Gold-Cursed, now a walking skeleton who keeps the stolen gold together and will not walk into his grave until another inherits the curse. Break the curse at its source and the island sinks and the souls find rest; fail, and tomorrow you sail as the new ghost crew, waiting for the next ship in the mist.
Ambience playlist
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
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