The Smugglers of Blackcreek Conqueror
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The Smugglers of Blackcreek

Lanterns on the cliff's edge, everyone lies, someone dies before dawn

The Face of the Cove
The Adversary
The Face of the Cove
Shapeshifter (spy-infiltrator) · CR 4

He wears the face of someone you trust — until the moment it slides from his skull like wax.

Show stat block
The Face of the Cove
Middelgroot monstruositeit (gedaanteverwisselaar), neutraal kwaadaardig
Armor Class 14 (leren wapenrusting)
Hit Points 68 (8d8+32)
Speed 9 m
STR13+1
DEX16+3
CON18+4
INT12+1
WIS14+2
CHA16+3
Saving Throws Dex +5, Wis +4
Skills Bedrog +7, Heimelijkheid +5, Inzicht +4
Senses passieve Waarneming 12
Challenge 4 (1.100 XP)
Traits

Gedaanteverandering. Als actie kan hij de gedaante aannemen van elke Middelgrote of Kleine humanoïde die hij ooit heeft gezien, of terugkeren naar zijn ware vorm; hij behoudt hierbij zijn statistieken.

Vertrouwd gezicht. Hij heeft voordeel op Bedrogworpen tegen creatures die de nagebootste persoon kennen.

Actions

Multiattack. Hij doet twee aanvallen met zijn verborgen dolk.

Verborgen dolk. Melee of gooiwapenaanval: +5 tref, bereik 1,5 m of 6/18 m, één doelwit. Trefkans: 6 (1d4+3) snijschade, plus 7 (2d6) extra schade als het doelwit verrast is.

Verraderlijke aftocht. Hij mag zich terugtrekken (disengage) en 4,5 m verplaatsen zonder aanvallen van gelegenheid uit te lokken.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Rain lashes down as you enter the harbor town; lanterns sway along the quays like drunken stars and the air reeks of pitch, fish, and something hidden beneath them. Men with wet collars fall silent the moment you pass. In the doorway of a lit tavern waits a landlady with a scar through her eyebrow. "You're looking for work, or you're looking for trouble," she says. "In Zwartkreek that's the same thing."

The Smugglers of Zwartkreek live by smuggling, and turning a blind eye to it is an old arrangement. But the last cargo wasn't brandy: ever since that night, villagers have been disappearing, and the smugglers themselves are more frightened than anyone. The landlady wants you to find out quietly what came into the cove that evening—and who let it in.

You navigate a web of lies: a harbormaster who knows too much, a shippers' guild with two sets of books, hidden cellars linked to the cove through tidal caves. Every trail leads deeper into the cliff, and every witness lies about something different. All the while the clock is ticking—someone who saw too much won't live to see the morning.

The twist: the "cargo" was no good but a creature—the Face of the Cove, a shapeshifter that has nested itself in the village and orchestrates the disappearances to stay unnoticed. It wears the face of someone you trust, right up until the moment the skin slides off the skull like wax. In the climax, deep in the tidal cave at the turning of the water, you must unmask who it truly is before it changes face again. Wait too long, and the evidence—and the next victim—drown in the rising flood.

Ambience playlist

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Frequently asked questions

What language is this adventure in?

This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.

How long does it take to play?

A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.