The Temple of the Moth Mother Conqueror
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The Temple of the Moth Mother

A thousand moths guard the lamplight and the last messages of the dead

The Moth Mother
The Adversary
The Moth Mother
Giant insect / fey · CR 4

Her wings smother every flame, and her cocoons keep souls prisoner.

Show stat block
The Moth Mother
Large, Giant Insect / Fey, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 85 (10d10+30)
Speed 10 ft., fly 40 ft.
STR14+2
DEX16+3
CON16+3
INT8-1
WIS15+2
CHA14+2
Saving Throws DEX +5, WIS +4
Skills Stealth +5, Perception +4
Resistances & immunities -
Senses Darkvision 60 ft., Passive Perception 14
Challenge 4 (1,100 XP)
Traits

Light-Quenching Wings. Every light source with a nonmagical flame within 20 feet of the Moth Mother is automatically extinguished. Magical light in that area is reduced to dim light.

Cocoons of Souls. A creature paralyzed by the Moth Mother is cocooned within 1 round; a cocooned creature is blinded, paralyzed, and counts as invisible to the Moth Mother until the cocoon (AC 12, 10 HP) is destroyed.

Actions

Multiattack. The Moth Mother makes two attacks: one Bite and one Paralyzing Wingbeat.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.

Paralyzing Wingbeat. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage, and the target must make a DC 13 Constitution saving throw or be paralyzed for 1 minute by sleep dust (repeat the save at the end of each turn).

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The temple rises from the dust of the jungle, and thousands of moths with wings like aged parchment cloak its walls, breathing slowly in the moonlight. A candle burns in every alcove, and the moths circle each flame without ever catching fire. A blind priest feels you approach and turns his face toward you: the moths carry messages from the dead, he whispers, and tonight one of them is meant for you.

But the temple is sick. Pilgrims who came to worship the eternal lamplight are vanishing into the dark, and glistening cocoons hang from the vaults with something still stirring feebly inside. The moths are growing larger, hungrier, and the soft rustle of their wings works its way even into your dreams. Something deep within the temple calls them, and they obey without hesitation.

You decipher the moth-tongue written in patterns of powder across the altars, cut a half-living pilgrim free from a snarl of threads, and descend stairs strewn with wing-dust toward the innermost chamber, where the light burns brightest. Along the way you finally grasp the message the dead truly had for you: a warning, not a blessing.

At the heart of the temple waits the Moth Mother: no god, but a colossal creature that drinks in the lamplight and spins souls into cocoons. Her wings snuff out every flame you kindle, and her voice sounds like the rustling of a thousand wings at once. Will you extinguish the false light and free the captive pilgrims before dawn, or become whispering messengers yourselves upon the walls of the Moth Mother?

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.