ConquerorThe Labyrinth of Asterikon
The walls shift, and Asterikon smells your fear through the corridors

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Doolhofinstinct. Asterikon kan nooit verdwalen in zijn eigen graftombe en kent altijd de kortste route naar een bespeurde prooi.
Geur van Angst. Asterikon heeft voordeel op Wijsheid (Waarnemen)-worpen om beangstigde creaturen op te sporen.
Ademende Muren. Eén keer per dag kan Asterikon als reactie de gangen om hem heen laten verschuiven om een doelwit binnen 9m 6m te verplaatsen naar een aangrenzende ruimte, zodat het van bondgenoten wordt gescheiden.
Multiattack. Asterikon voert een bijlaanval en een stootaanval uit.
Strijdbijl. Aanvalsworp +8, bereik 1,5m, één doelwit. Trefkans: 2d8+5 hakschade.
Stoot. Aanvalsworp +8, bereik 1,5m, één doelwit. Trefkans: 2d6+5 doorboringsschade. Het doelwit moet een Kracht-redding doen (DC13) of wordt 3m weggeduwd en valt achterover.
Beukende Charge (Recharge 5-6). Asterikon stormt 6m in een rechte lijn en valt aan. Aanvalsworp +8: 4d6+5 doorboringsschade en het doelwit moet een Kracht-redding doen (DC13) of ligt neer.
The Story
Beneath the ruins of a sunken palace lies a labyrinth that refuses to hold still. Corridors shift behind your back, doors vanish into smooth wall, and every map you draw is wrong within the hour. You are hired, or rather lured, by the tale of a treasure at the heart, and by an employer who neglected to mention that no one ever came back.
At the center dwells Asterikon, the Crowned Minotaur, once a king who defied the gods and was cursed to hunt his own tomb for eternity. The beast smells fear from a great distance and knows every bend of the shifting corridors, for the labyrinth and the monster are bound by the same curse, they breathe together.
You lay trails the labyrinth wipes away, decipher the mechanisms that steer the walls, and master your own fear, for panic draws the horns straight to you. You find the bones of earlier adventurers, and on them clues: the labyrinth follows a pattern, and that pattern is the key to the center.
The turn: the treasure at the heart is Asterikon's own cursed crown, and whoever takes it up risks becoming the next prisoner. In the climax, in the central chamber where the walls breathe like lungs, you must defeat the beast and destroy the crown to break the curse, or the labyrinth closes, this time around you.
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Frequently asked questions
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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