The Demiplane of Architect Solivar Conqueror
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The Demiplane of Architect Solivar

An invitation from Solivar, out of a world that does not exist

The Lonely Architect
The Adversary
The Lonely Architect
dying demiplane spirit · CR 12

A figure of glass and congealed light who smiles with endless courtesy while the world unravels around her.

Show stat block
The Lonely Architect
Large spirit, Neutral (broken, desperate)
Armor Class 17 (natural, hardened light)
Hit Points 195 (23d10+69)
Speed 0 ft., hover 40 ft. (flying)
STR10+0
DEX18+4
CON16+3
INT20+5
WIS18+4
CHA18+4
Saving Throws Int +9, Wis +8, Cha +8
Skills Arcana +9, Insight +9, Perception +8
Resistances & immunities poison, psychic damage; resistant to nonmagical weapons; immune to paralyzed, exhaustion
Senses truesight 120 ft., telepathy 60 ft., passive Perception 18
Challenge 12 (8,400 XP)
Traits

Reality Weaver. As an action, the Architect can rearrange part of the demiplane within 60 ft. (moving walls, floors, gravity) as long as this doesn't cause direct damage.

Dying Demiplane. Each round the demiplane shrinks; creatures within 5 ft. of the edge must make a DEX saving throw (DC 16) or be moved to the center and take 7 (2d6) psychic damage.

Incorporeal Calm. The Architect has advantage on saving throws against being frightened and charmed.

Actions

Multiattack. The Architect attacks twice with Shard of Light.

Shard of Light. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (4d8) force damage.

Fragment Reality (Recharge 5-6). Each creature within 20 ft. must make a WIS saving throw (DC 17) or take 26 (4d12) psychic damage and be confused for 1 minute (half damage and not confused on a success).

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

It began with a gift: a brass clockwork bird that alighted on your doorstep with a perfumed invitation in its beak. Whoever breaks the seal feels the world fold in on itself, and one breath later nothing fits anymore. Islands float in a sky without a horizon, staircases lead back to themselves, and two moons cast their shadows the wrong way.

This is a demiplane, a pocket of reality torn loose, built by a long-vanished spirit who could not bear the loneliness. The inhabitants here were never born; they simply awoke, thoughts given form, courteous and smiling and utterly without a past. They welcome you as long-awaited guests, and that alone should fill you with dread.

You wander through impossible architecture where distance and direction refuse to obey, decipher the logic behind doors that open onto the wrong rooms, and question inhabitants whose answers sound lovelier the less true they are. Every favor you accept, every bite you eat, weaves you deeper into the fabric of this place.

Then comes the turn: the demiplane of Architect Solivar is dying, because its maker is guttering out, and it keeps itself standing by absorbing visitors. At the core you find De Eenzame Architect, a figure of glass and congealed light who smiles with infinite courtesy as her world unravels. Now that you are here, this place already belongs to you a little, and it wants the rest of you too. To escape, you must convince De Eenzame Architect to let you go, or release him into the void. The climax plays out in the breathing core, as the world fades and the only exit seals shut.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.