ConquerorThe Demiplane of Architect Solivar
An invitation from Solivar, out of a world that does not exist

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Werkelijkheidsweefster. De Architect kan als actie een deel van de halfvlak binnen 60 voet herschikken (muren, vloeren, zwaartekracht verplaatsen) zolang dit geen directe schade veroorzaakt.
Stervende Halfvlak. Elke ronde krimpt de halfvlak; wezens binnen 5 voet van de rand moeten een DEX-redding doen (DC 16) of worden naar het midden verplaatst en lijden 7 (2d6) psychische schade.
Onlichamelijke Kalmte. De Architect heeft voordeel op reddingsworpen tegen angst en betovering.
Multiattack. De Architect valt tweemaal aan met Splinter van Licht.
Splinter van Licht. Melee or Ranged Spell Attack: +9 om te raken, bereik 5 voet of 60 voet, één doelwit. Treffer: 18 (4d8) force schade.
Fragmenteer Werkelijkheid (Recharge 5-6). Elk wezen binnen 20 voet moet een WIS-redding doen (DC 17) of 26 (4d12) psychische schade oplopen en is 1 minuut verward (bij succes halve schade, niet verward).
The Story
It began with a gift: a brass clockwork bird that alighted on your doorstep with a perfumed invitation in its beak. Whoever breaks the seal feels the world fold in on itself, and one breath later nothing fits anymore. Islands float in a sky without a horizon, staircases lead back to themselves, and two moons cast their shadows the wrong way.
This is a demiplane, a pocket of reality torn loose, built by a long-vanished spirit who could not bear the loneliness. The inhabitants here were never born; they simply awoke, thoughts given form, courteous and smiling and utterly without a past. They welcome you as long-awaited guests, and that alone should fill you with dread.
You wander through impossible architecture where distance and direction refuse to obey, decipher the logic behind doors that open onto the wrong rooms, and question inhabitants whose answers sound lovelier the less true they are. Every favor you accept, every bite you eat, weaves you deeper into the fabric of this place.
Then comes the turn: the demiplane of Architect Solivar is dying, because its maker is guttering out, and it keeps itself standing by absorbing visitors. At the core you find De Eenzame Architect, a figure of glass and congealed light who smiles with infinite courtesy as her world unravels. Now that you are here, this place already belongs to you a little, and it wants the rest of you too. To escape, you must convince De Eenzame Architect to let you go, or release him into the void. The climax plays out in the breathing core, as the world fades and the only exit seals shut.
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
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