The Horde of Ghrull Conqueror
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The Horde of Ghrull

The laughter of Ghrull comes one village closer every night

Ghrull's Chosen
The Adversary
Ghrull's Chosen
demon-gnoll warlord · CR 7

Half gnoll, half demon, and wholly consumed by a hunger that never ends.

Show stat block
Ghrull's Chosen
Medium demon gnoll, chaotic evil
Armor Class 15 (natural armor)
Hit Points 127 (15d8+60)
Speed 40 ft.
STR19+4
DEX14+2
CON18+4
INT9-1
WIS11+0
CHA13+1
Saving Throws Str +7, Con +7
Skills Intimidation +4, Perception +3
Resistances & immunities bludgeoning/piercing/slashing from nonmagical weapons; immune to being frightened
Senses darkvision 60 ft., passive Perception 13
Challenge 7
Traits

Demonic Hunger. When Ghrull's Chosen reduces a creature to 0 hit points, he can make an extra attack with his demonic axe as a bonus action.

Ghrull's Blessing. As long as at least one other gnoll is within 30 ft. of Ghrull's Chosen, he regains 10 hit points at the start of his turn.

Actions

Multiattack. Ghrull's Chosen attacks twice with his demonic axe.

Demonic Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage plus 4 (1d8) fire damage.

Bloodthirsty Roar (Recharge 5-6). Each hostile creature within 30 ft. that can hear Ghrull's Chosen must make a Wisdom saving throw (DC 15) or be frightened for 1 minute.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Out on the wide plain, laughter rings at night that holds not a shred of joy, a shrill, hiccupping sound that sets the caravan drivers to praying. A horde of gnolls roams and plunders, driven by the hunger of their demon lord, the Famine Lord Ghrull, whose only creed reads: eat, always more, eat.

They leave nothing whole. Caravans, herds, entire hamlets vanish, and behind them remain only gnawed bones and the trail of their march. At their head walks Ghrull's Chosen, a giant gnoll, half beast, half demon, blessed by his lord with a hunger that never stills. The next stop on their route is a defenseless frontier village, and you know it.

You read tracks across the plain, relieve a surrounded caravan, gather survivors and allies, and choose your battlefield: an ambush at a narrow pass, a defended village, or a daring assault on the horde camp itself. Every night you lose, the horde grows with new followers.

The twist: the horde does not hunt at random, but follows a stolen altar stone that draws Ghrull's blessing toward itself, and as long as that stone burns, the gnolls keep coming. The climax breaks out during the night assault: kill Ghrull's Chosen who leads the ritual, or douse the altar fire that binds the horde, while the laughter swells from every side and the village behind you threatens to go up in flames.

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.