The Horde of Ghrull Conqueror
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The Horde of Ghrull

The laughter of Ghrull comes one village closer every night

Ghrull's Chosen
The Adversary
Ghrull's Chosen
demon-gnoll warlord · CR 7

Half gnoll, half demon, and wholly consumed by a hunger that never ends.

Show stat block
Ghrull's Chosen
Middelgrote demon-gnoll, chaotisch kwaadaardig
Armor Class 15 (natuurlijke pantsering)
Hit Points 127 (15d8+60)
Speed 40 ft.
STR19+4
DEX14+2
CON18+4
INT9-1
WIS11+0
CHA13+1
Saving Throws Str +7, Con +7
Skills Intimideren +4, Waarnemen +3
Resistances & immunities kneuzing/steek/snijschade van niet-magische wapens; immuun voor angst
Senses duisterzicht 60 ft., passieve Waarneming 13
Challenge 7
Traits

Demonische Honger. Wanneer Ghrulls Uitverkorene een wezen tot 0 trefpunten reduceert, kan hij als bonusactie een extra aanval met zijn demonische bijl uitvoeren.

Ghrulls Zegen. Zolang minstens één andere gnoll binnen 30 ft. van Ghrulls Uitverkorene is, herstelt hij 10 trefpunten aan het begin van zijn beurt.

Actions

Multiattack. Ghrulls Uitverkorene valt tweemaal aan met zijn demonische bijl.

Demonische Bijl. Aanvalsworp met wapen (melee): +7 om te raken, bereik 5 ft., één doelwit. Trefkans: 13 (2d8+4) snijschade plus 4 (1d8) vuurschade.

Bloedhonger Gebrul (Recharge 5-6). Elk vijandig wezen binnen 30 ft. dat Ghrulls Uitverkorene kan horen, moet een Wijsheid-redding (DC 15) doen of is een minuut lang doodsbang.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Out on the wide plain, laughter rings at night that holds not a shred of joy, a shrill, hiccupping sound that sets the caravan drivers to praying. A horde of gnolls roams and plunders, driven by the hunger of their demon lord, the Famine Lord Ghrull, whose only creed reads: eat, always more, eat.

They leave nothing whole. Caravans, herds, entire hamlets vanish, and behind them remain only gnawed bones and the trail of their march. At their head walks Ghrull's Chosen, a giant gnoll, half beast, half demon, blessed by his lord with a hunger that never stills. The next stop on their route is a defenseless frontier village, and you know it.

You read tracks across the plain, relieve a surrounded caravan, gather survivors and allies, and choose your battlefield: an ambush at a narrow pass, a defended village, or a daring assault on the horde camp itself. Every night you lose, the horde grows with new followers.

The twist: the horde does not hunt at random, but follows a stolen altar stone that draws Ghrull's blessing toward itself, and as long as that stone burns, the gnolls keep coming. The climax breaks out during the night assault: kill Ghrull's Chosen who leads the ritual, or douse the altar fire that binds the horde, while the laughter swells from every side and the village behind you threatens to go up in flames.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.