The Star-Shard of the Glass Desert Conqueror
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The Star-Shard of the Glass Desert

Beneath the molten glass of the desert, something that fell from the sky is breathing

The Starshard
The Adversary
The Starshard
Aberration from the sky · CR 9

It speaks with the voices of everyone it swallowed beneath the glass.

Show stat block
The Starshard
Gargantuan, Aberration from the Heavens, Chaotic Evil
Armor Class 17 (natural glass skin)
Hit Points 196 (17d12+85)
Speed 30 ft., hover 30 ft.
STR20+5
DEX12+1
CON20+5
INT14+2
WIS14+2
CHA17+3
Saving Throws CON +9, WIS +6, CHA +7
Skills Perception +6, Arcana +6
Resistances & immunities Resistance to bludgeoning, piercing, and slashing from nonmagical weapons
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 16
Challenge 9 (5,000 XP)
Traits

Glass Skin. When the Starshard is hit by a melee attack, the attacker must make a DC 17 Dexterity saving throw or take 7 (2d6) slashing damage from flying shards.

Voices of the Devoured. Each creature within 30 feet that hears the Starshard speak for the first time on its turn must make a DC 15 Wisdom saving throw or be frightened for 1 minute.

Starfall (1/Day). As a bonus action, the Starshard can teleport 30 feet in a flash of falling stars, appearing in an unoccupied space it can see.

Actions

Multiattack. The Starshard makes two attacks with its Glass Shard Claw.

Glass Shard Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) slashing damage.

Searing Starglow (Recharge 5-6). The Starshard spews a beam of heavenly light in a 60-by-5-foot line. Each creature in the line must make a DC 17 Constitution saving throw, taking 42 (12d6) radiant damage on a failure, or half as much on a success.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The Glass Desert stretches out like a frozen sea, melted long ago by a heat far fiercer than the sun. Your reflection walks upside down beneath your feet, the air shimmers with warmth, and every footfall rings with a clear, brittle chime, as if the world might shatter at any moment. A veiled nomad tells you that a rich city once flourished here, until one black night something came crashing down out of the sky.

What the fall left behind has never departed. Deep beneath the glass a shape stirs, slow and patient, and the mirages dancing above the plain are no trick of the heat but bait. Travelers chase visions of cool water and shade straight to their deaths, and the shards of their bones lie like glittering stars beneath the hardened crust. You have come to find a vanished caravan before they, too, are glazed into stars.

You follow the trail into the crater city, where the glass is still warm to the touch and the melted gate gapes at a broken angle. You learn to tell the true reflections from the false, decipher the last message the dying townsfolk scratched into the glass, and hear the voices whispering beneath your feet, the voices of everyone it swallowed.

Then the crust breaks. The Starshard rises: an aberration of stellar fire and molten stone that thinks and speaks with the voices of all its victims at once. Will you save the caravan and shatter the Starshard before the whole plain tears open, or become the next glimmer beneath the glass?

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.