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The Ripper of Devil's Gorge

Everyone in Duivelskeel is lying, especially about the full moon

De Verscheurder van Duivelskeel
The Adversary
De Verscheurder van Duivelskeel
werewolf (cursed villager) · CR 5

By daylight a friendly face that knows your name; by moonlight a snarling mass of muscle and silver-dreading claws.

Show stat block
De Verscheurder van Duivelskeel
Medium monstrosity (shapechanger), Chaotic evil
Armor Class 13 in human form, 14 in wolf/hybrid form (natural armor)
Hit Points 82 (11d8+33)
Speed 30 ft. (40 ft. in wolf form)
STR16+3
DEX15+2
CON17+3
INT10+0
WIS12+1
CHA10+0
Saving Throws Wis +3
Skills Perception +5, Survival +5
Resistances & immunities resistant to bludgeoning, piercing, and slashing damage from nonmagical, nonsilvered weapons
Senses darkvision 60 ft., passive Perception 15
Challenge 5 (1,800 XP)
Traits

Shapechanger. At the full moon, or as an action, the Ravager can shift between human, wolf, and hybrid form; its equipment doesn't merge with its new form.

Vulnerability to Silver. The Ravager has no resistance to silvered weapons.

Cursed Bite. A humanoid hit by the bite attack and reduced to 0 hit points can be infected with the curse of lycanthropy.

Actions

Multiattack (hybrid form only). The Ravager attacks twice: once with its bite, once with its claws.

Bite (vs. humans: hybrid/wolf form only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a humanoid: CON saving throw (DC 13) or be infected with the curse.

Claws (hybrid/wolf form only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) slashing damage.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The mountain village of Duivelskeel looks peaceful in the evening light: smoking chimneys, children at play, an inn full of warm glow. But the moment the sun drops behind the peaks, the shutters slam, the doors bolt, and families whisper their way through a headcount of who is still inside. For three full moons running, they have found a neighbor torn apart on the cobblestones at daybreak.

The killer does not come from the forest. It is a neighbor, a face that bakes bread by day or teaches children to read, and turns to claws and hunger by night. No one knows who, and the fear has turned Duivelskeel poisonous: accusations fly, old feuds flare up, and the smith is already grinding a silver knife for whomever he trusts the least. One wrong word could bind an innocent to the stake.

You have three nights. By day you question villagers, unravel alibis, and hunt for the detail that does not add up: a scar, mud under the nails, a stare that lingers too long. By night you must survive whatever prowls the streets, while the innkeeper warns you to trust no one, not even her.

On the third night the truth surfaces: the curse is no accident but a punishment, pronounced over the village years ago, and De Verscheurder van Duivelskeel is not one person but passes from host to host. You must choose: kill the beast that happens to wear the shape tonight, or break the source of the curse and save its bearer. The climax plays out in the moonlight on the village square, an enraged mob at your back and the claws of De Verscheurder right in front of you.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.