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The Ripper of Devil's Gorge

Everyone in Duivelskeel is lying, especially about the full moon

De Verscheurder van Duivelskeel
The Adversary
De Verscheurder van Duivelskeel
werewolf (cursed villager) · CR 5

By daylight a friendly face that knows your name; by moonlight a snarling mass of muscle and silver-dreading claws.

Show stat block
De Verscheurder van Duivelskeel
Middelgroot monstruositeit (gedaanteverwisselaar), Chaotisch kwaadaardig
Armor Class 13 in mensvorm, 14 in wolf-/hybride vorm (natuurlijke pantser)
Hit Points 82 (11d8+33)
Speed 30 voet (40 voet in wolfvorm)
STR16+3
DEX15+2
CON17+3
INT10+0
WIS12+1
CHA10+0
Saving Throws Wis +3
Skills Waarneming +5, Speurzin +5
Resistances & immunities weerstand tegen slag-, steek- en kneuswapens die niet zilver of magisch zijn
Senses duisterzicht 60 voet, passieve Waarneming 15
Challenge 5 (1.800 XP)
Traits

Gedaanteverwisselaar. Bij volle maan of als actie kan de Verscheurder wisselen tussen mens-, wolf- en hybride vorm; uitrusting versmelt niet.

Zilverkwetsbaarheid. De Verscheurder heeft geen weerstand tegen zilveren wapens.

Vervloekte Beet. Een humanoïde die door de bijtaanval wordt geraakt en 0 trefpunten bereikt kan met de vloek van de weerwolf worden besmet.

Actions

Multiattack (alleen hybride vorm). De Verscheurder valt tweemaal aan: eenmaal met bijt, eenmaal met klauwen.

Bijt (mens: alleen hybride/wolfvorm). Melee Weapon Attack: +6 om te raken, bereik 5 voet, één doelwit. Treffer: 10 (2d6+3) doorborende schade. Bij humanoïde doelwit: CON-redding (DC 13) of besmet met de vloek.

Klauwen (alleen hybride/wolfvorm). Melee Weapon Attack: +6 om te raken, bereik 5 voet, één doelwit. Treffer: 13 (3d6+3) snijdende schade.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The mountain village of Duivelskeel looks peaceful in the evening light: smoking chimneys, children at play, an inn full of warm glow. But the moment the sun drops behind the peaks, the shutters slam, the doors bolt, and families whisper their way through a headcount of who is still inside. For three full moons running, they have found a neighbor torn apart on the cobblestones at daybreak.

The killer does not come from the forest. It is a neighbor, a face that bakes bread by day or teaches children to read, and turns to claws and hunger by night. No one knows who, and the fear has turned Duivelskeel poisonous: accusations fly, old feuds flare up, and the smith is already grinding a silver knife for whomever he trusts the least. One wrong word could bind an innocent to the stake.

You have three nights. By day you question villagers, unravel alibis, and hunt for the detail that does not add up: a scar, mud under the nails, a stare that lingers too long. By night you must survive whatever prowls the streets, while the innkeeper warns you to trust no one, not even her.

On the third night the truth surfaces: the curse is no accident but a punishment, pronounced over the village years ago, and De Verscheurder van Duivelskeel is not one person but passes from host to host. You must choose: kill the beast that happens to wear the shape tonight, or break the source of the curse and save its bearer. The climax plays out in the moonlight on the village square, an enraged mob at your back and the claws of De Verscheurder right in front of you.

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Frequently asked questions

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.