The Contract of Baraxes Conqueror
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The Contract of Baraxes

The fine print is written in blood, and Baraxes is coming to collect

Baraxes the Collector
The Adversary
Baraxes the Collector
horned devil · CR 11

A silver-tongued devil in a black suit who collects souls with a smile and a razor-sharp contract.

Show stat block
Baraxes the Collector
Medium devil (fiend), lawful evil
Armor Class 17 (infernal suit)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR16+3
DEX16+3
CON16+3
INT18+4
WIS14+2
CHA20+5
Saving Throws Int +8, Wis +6, Cha +9
Skills Deception +9, Persuasion +9, Insight +6
Resistances & immunities cold; bludgeoning, slashing, and piercing from nonmagical weapons
Senses darkvision 120 ft., passive Perception 12
Challenge 11
Traits

Soulsight. Baraxes always knows if a creature within 30 ft. is lying to him.

Flame-Resistant Suit. Baraxes has resistance to fire damage and to bludgeoning, slashing, and piercing damage from nonmagical weapons.

Contract Magic. Anyone who signs a contract offered by Baraxes is bound by its terms. Signatories must make a Charisma saving throw (DC 17) to resist a direct request from Baraxes.

Actions

Multiattack. Baraxes makes two claw attacks.

Claw. Attack roll +7, reach 5 ft., one target. Hit: 1d8+3 slashing damage plus 2d6 fire damage.

Soul Grip. Attack roll +9 (magical), range 30 ft., one target. The target must make a Charisma saving throw (DC 17); on a failure, 3d10 psychic damage and it is frightened until the end of its next turn, or half as much damage on a success.

Claim Contract (Recharge 5-6). If a present target has ever signed a contract with Baraxes, he can deal 6d8 necrotic damage to that target regardless of distance.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Klaverdal is too rich for its size. The harvest never fails, the cellars stay full, and no one asks aloud why. You arrive on a market day where the prosperity is almost obscene, and where every adult wears a look in the eye that knows too much and dares to say too little.

Three generations ago the village council signed a pact with a horned devil: wealth and harvest, in exchange for the souls of all who die within its bounds. The prosperity was real. But the term is running out now, and Baraxes the Collector is coming to call in person, in a black suit, with a rolled parchment and a patience that reeks of sulfur. There is a loophole in the contract, somewhere among the clauses, but whoever begins to read it has already begun to sign.

You pick the parchment apart without selling yourself, question terrified elders, and search for the original deed the council once hid away. You strike deals within deals, turn Baraxes's own rules against him, and all the while hold back the villagers who, out of sheer terror, would hand one of you over as substitute payment.

The turn: the loophole exists, but it demands an offering of free will, someone must beat the devil on his own terms, in a game of words or a clash of steel. When Baraxes unfolds his true shape, horns scraping against the rafters of the council hall, everything hinges on that single clause. Lose, and you sign your names into the ledger of hell alongside the rest.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.