ConquerorThe Loop of Avondrust
Every morning the same day begins again, and Mother Wenna stitches it fast

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Stitched Time. Within the village, the same day repeats endlessly. Creatures that die within the village rise again at the next sunrise with all wounds healed, unless Wenna is defeated first.
Wellspring of Despair. The first time Wenna drops to half her maximum hit points or lower, her Spectral Needle deals an extra 1d6 psychic damage from then on.
Multiattack. Wenna makes two attacks with her Spectral Needle.
Spectral Needle. Attack roll +8, reach 10 ft., one target. Hit: 2d6+2 piercing damage plus 2d6 psychic damage.
Time Thread (Recharge 5-6). One target within 60 ft. must make a Wisdom saving throw (DC 16) or be paralyzed until the end of Wenna's next turn, stitched into a moment of time.
Repeated Day (1/day). When Wenna would drop to 0 hit points, she can instead rewind time by 1 minute: she returns to full hit points and all involved creatures return to their positions from 1 minute earlier, retaining their own knowledge.
The Story
In Avondrust it is always the same day. The same market vendor hawks the same wares, at noon the same rain falls, and at midnight the village dies in exactly the same way, only to wake the next morning as if nothing happened. The villagers know nothing of it. You are stranded here, and you are the only ones who remember.
Something is broken in Avondrust: a broken promise, an unfinished ritual, a death that was never mourned. The loop is a scar in time, woven by Mother Wenna, the Mourning Weaver, and it spins itself anew every night. Worse still: every repetition gnaws at your own memory, each round the faces of home fade a little more, until you too are in danger of forgetting there was ever a real world.
You use each repetition to learn more: who dies at midnight, and why, what happens in the bell tower, who is that woman who walks to the graveyard every day and weeps. You test deeds, memorize dialogues, and piece together, step by step, the story that jams the day.
The turn: the loop turns on a child who drowns in the village pond at midnight, a death that Mother Wenna, with forbidden weaving magic, endlessly tries to undo, and in doing so locks time itself in place. In the climax, in the final minutes before midnight, you must perform the right deed at the right moment, save the child and let the Mourning Weaver accept her loss, to break the day open at last into a true tomorrow.
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
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