The Night Train to Mortenholt Legend
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The Night Train to Mortenholt

The train does not stop, and there are too few souls aboard for the journey.

The Conductor of the Night Train
The Adversary
The Conductor of the Night Train
incorporeal spirit · CR 9

He punches tickets with a smile, and his train won't leave until every seat holds a soul.

Show stat block
The Conductor of the Night Train
Middelgrote onstoffelijke geest, neutraal kwaadaardig
Armor Class 16
Hit Points 172 (23d8 + 69)
Speed 0 m, zweven 12 m (kan vliegen, kan zweven zonder te vallen)
STR10+0
DEX18+4
CON16+3
INT13+1
WIS15+2
CHA18+4
Saving Throws Dex +8, Wis +6, Cha +8
Skills Verhullen +8, Intimidatie +8
Resistances & immunities kracht, doorboring en snijden van niet-magische wapens; verstikking, gif; onbeweeglijk, uitgeput, verlamd, versteend (immuun)
Senses duisterzicht 18 m, passieve Waarneming 12
Challenge 9 (5.000 XP)
Traits

Aan de trein gebonden. De Conducteur kan de Nachttrein niet verlaten en is onzichtbaar voor creaturen buiten de trein. Zolang hij zich binnen de trein bevindt, geneest hij 15 hitpunten aan het begin van zijn beurt als hij ten minste 1 hitpunt heeft.

Kaartjesknip. Als de Conducteur een creatuur raakt met zijn kaartenschaar, kan hij haar 'ticket knippen': het doel kan zich tot het einde van zijn volgende beurt niet meer dan 1,5 m van zijn huidige plaats verwijderen, tenzij het slaagt voor een Wijsheid-redding tegen DC 16.

Muurwandelen. De Conducteur kan door de wanden, vloeren en plafonds van de trein bewegen alsof het moeilijk terrein is.

Actions

Meervoudige aanval. De Conducteur valt tweemaal aan met zijn kaartenschaar.

Kaartenschaar. Aanvalsworp met wapen: +8, bereik 1,5 m, één doel. Trefkans: 13 (2d8+4) snijschade plus 7 (2d6) necrotische schade.

Laatste halte (herlaad 5-6). De Conducteur roept elke passagier binnen 9 m op om in te stappen. Elke creatuur daarin moet een Wijsheid-redding doen tegen DC 16, met 27 (6d8) necrotische schade en verplaatst naar een willekeurige lege coupé bij falen, of de helft van de schade zonder verplaatsing bij slagen.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

You come to in compartment five, and outside a moonlit ravine slides past on silver rails. No one remembers boarding. The lamps flicker, the carriage smells of cold iron and old smoke, and the final stop appears on no ticket. A pale fellow passenger whispers: the train does not stop, and there are too few souls aboard for the journey ahead.

The Night Train runs between the world of the living and that of the dead, and it must deliver its quota of souls before it reaches Mortenholt. The Conductor has not vanished, he has become the train itself, and he is counting the passengers. If there are too few, he fills the carriages with whoever he can seize along the way, you included.

You search carriage after carriage, question fellow travelers, some of them long dead, and work out who is living and who is bait. Behind every door after midnight, something knocks, and you must figure out how to get off a moving train that never stops, without making the wrong promise to whatever is knocking.

In the locomotive you confront the Conductor of the Night Train, fused with steam and iron, who punches tickets with a smile and refuses to brake until his carriages are full. Force the train to a halt and you step free onto a platform between the worlds; fail, and your ticket is stamped for Mortenholt, and no one returns from there.

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Frequently asked questions

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.