The Skyfleet of Admiral Corven Conqueror
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The Skyfleet of Admiral Corven

A renegade admiral is locking away the wind, and your voyage sails straight into his jaws.

Admiral Corven, Master of the Weather-Forge
The Adversary
Admiral Corven, Master of the Weather-Forge
human (storm-sworn) · CR 9

Lightning crawls along his armored arms as he bends the wind to his will.

Show stat block
Admiral Corven, Master of the Weather-Forge
Medium humanoid (human), lawful evil
Armor Class 17 (storm-hardened armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft., fly 30 ft. (only during storms)
STR16+3
DEX14+2
CON16+3
INT13+1
WIS14+2
CHA18+4
Saving Throws Con +7, Wis +6, Cha +8
Skills Intimidation +8, Perception +6
Resistances & immunities lightning, thunder
Senses passive Perception 16
Challenge 9 (5,000 XP)
Traits

Stormbound. Corven can use a bonus action to change the weather within 200 ft. to heavy wind and rain; this lasts for 1 minute or until he uses it again. While this storm is active, he gains his flying speed and advantage on attack rolls that deal lightning damage.

Weather Vigilance. Corven has advantage on saving throws against blindness, deafness, and surprise caused by natural or magical weather conditions.

Lightning Rod. When Corven takes lightning or thunder damage, he takes no damage and instead heals hit points equal to half that damage, once per day.

Actions

Multiattack. Corven attacks twice with his lightning sword.

Lightning Sword. Melee Weapon Attack: +8, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage plus 7 (2d6) lightning damage.

Thunderclap (Recharge 5-6). Corven unleashes a thunderclap in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) thunder damage and being knocked back 10 feet on a failure, or half the damage with no knockback on a success.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The skyship Silver Heron climbs through a sea of golden clouds, propellers humming, bound for floating islands no one dares chart. The captain raises her glass to the journey, but three passengers have been missing since yesterday, and beneath the sweet perfume on board hangs the smell of old blood.

High above the shipping lanes, Admiral Corven has seized the Weather-Forge: the ancient heart of fire that binds the winds and keeps every skyship aloft. He means to close the sky, ground all traffic, and anyone who sails across his path ends up in the boilers as fuel for his iron armada. The vanished passengers were only the beginning.

You must defend the deck against grappling hooks and bound wind-spirits, climb rope ladders and floating islands to reach Corven's fortress, and rally the crew of the Silver Heron to mutiny against his blockade. Along the way you unravel who aboard is spying for the admiral, and why the captain turns so pale at the sound of his name.

At the core of the Weather-Forge waits Admiral Corven, Master of the Weather-Forge, fused with the very storm he holds captive, lightning crawling along his armored arms. Snuff out the heart of fire and the whole fleet falls from the sky, your ship included. Let it burn and he rules the heavens forever. The wind, and every life aboard, hangs on a single decision.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.