ConquerorThe Skyfleet of Admiral Corven
A renegade admiral is locking away the wind, and your voyage sails straight into his jaws.

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Stormbezworen. Corven kan als bonusactie het weer binnen 60 m veranderen naar hevige wind en regen; dit blijft 1 minuut bestaan of tot hij het opnieuw gebruikt. Terwijl deze storm actief is, krijgt hij zijn vliegsnelheid en voordeel op aanvalsworpen met bliksemschade.
Weerwaakzaamheid. Corven heeft voordeel op reddingsworpen tegen verblinding, doofheid en verrassing veroorzaakt door natuurlijke of magische weersomstandigheden.
Bliksemgeleider. Wanneer Corven schade van bliksem of dondering oploopt, neemt hij geen schade en geneest hij in plaats daarvan 1 keer per dag hitpunten gelijk aan de helft van die schade.
Meervoudige aanval. Corven valt tweemaal aan met zijn bliksemzwaard.
Bliksemzwaard. Aanvalsworp met wapen: +8, bereik 1,5 m, één doel. Trefkans: 11 (2d6+4) hakschade plus 7 (2d6) bliksemschade.
Donderslag (herlaad 5-6). Corven laat een donderklap losbarsten in een kegel van 9 m. Elke creatuur daarin moet een Constitutie-redding doen tegen DC 16, met 28 (8d6) donderingschade en achteruitgeworpen 3 m bij falen, of de helft van de schade zonder achteruitwerpen bij slagen.
The Story
The skyship Silver Heron climbs through a sea of golden clouds, propellers humming, bound for floating islands no one dares chart. The captain raises her glass to the journey, but three passengers have been missing since yesterday, and beneath the sweet perfume on board hangs the smell of old blood.
High above the shipping lanes, Admiral Corven has seized the Weather-Forge: the ancient heart of fire that binds the winds and keeps every skyship aloft. He means to close the sky, ground all traffic, and anyone who sails across his path ends up in the boilers as fuel for his iron armada. The vanished passengers were only the beginning.
You must defend the deck against grappling hooks and bound wind-spirits, climb rope ladders and floating islands to reach Corven's fortress, and rally the crew of the Silver Heron to mutiny against his blockade. Along the way you unravel who aboard is spying for the admiral, and why the captain turns so pale at the sound of his name.
At the core of the Weather-Forge waits Admiral Corven, Master of the Weather-Forge, fused with the very storm he holds captive, lightning crawling along his armored arms. Snuff out the heart of fire and the whole fleet falls from the sky, your ship included. Let it burn and he rules the heavens forever. The wind, and every life aboard, hangs on a single decision.
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
What do I get after buying?
An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
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