ConquerorThe Pumpkin King of the Rotting Field
🎃 Coming soon · pre-order — members play it a day before release →One night a year the Pompoenkoning rises from the rotting field

Show stat block
Oogstvloek. Bij het begin van elke beurt van de Pompoenkoning verwelken planten binnen 9 meter en groeien doornige ranken uit de grond; dat terrein wordt moeilijk terrein.
Dovende Lantaarns. Wanneer een schepsel binnen 9 meter van de Pompoenkoning sterft, mag de Pompoenkoning als reactie 15 tijdelijke HP absorberen.
Ranken uit de Aarde (1/dag). De Pompoenkoning laat ranken opschieten in een cirkel van 6 meter. Elk schepsel daarin moet een DC 15 Behendigheidsredding maken of vastgegrepen worden (ontsnappen DC 15).
Multiattack. De Pompoenkoning voert twee aanvallen uit met zijn Sikkelklauw.
Sikkelklauw. Aanval met wapen tegen dichtbij doel: +7 om te raken, bereik 3 m, één doelwit. Treft: 14 (2d8+5) snijdende schade.
Zielenoogst (Recharge 5-6). De Pompoenkoning richt een straal verwelkende energie op een schepsel binnen 18 meter. Het doelwit moet een DC 15 Constitutieredding maken, bij falen 27 (6d8) necrotische schade en de Pompoenkoning geneest voor de helft van die schade, bij slagen de helft schade zonder genezing.
The Story
Every year, on the night when the veil between the worlds is thinnest, the Rotting Field behind the village glows orange with a thousand burning lanterns. No one has lit them. Among the twisted vines and the moldering pumpkins a figure rises with a hollowed-out pumpkin for a head, a crown of roots, and two eyes of fire: the Pompoenkoning.
He bids for souls, not by force but through game, riddle, and temptation. His will-o'-the-wisps dance across the field and lure the villagers one by one into the dark, where they become entangled in his games and never return. Every extinguished lantern is a soul he has already harvested, and pitifully few still burn.
You follow the will-o'-the-wisps through rows of rotting pumpkins, endure the three trials of the Pompoenkoning, a game, a riddle, and a temptation, and free the villagers already ensnared in his vines. Along the way you unravel the old bargain the village once struck with him, and the price that has gone unpaid for generations.
Whoever survives his three trials before the last lantern gutters out saves the village. Will you beat the Pompoenkoning at his own game before the dawn drags him back beneath the earth, or will your souls burn from tonight on as lanterns in the Rotting Field, waiting for next year?
Ambience playlist
Hit play and just stay on this page.
Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
What do I get after buying?
An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.