ConquerorThe Madness of Xarquul
🎃 Coming soon · pre-order — members play it a day before release →The eye tyrant Xarquul molds his cavern to his paranoid madness

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Antimagieveld. Het centrale oog van de Oogtiran straalt continu een antimagieveld uit in een kegel van 45 meter recht vooruit, gelijk aan een antimagieveld-betovering. Aan het begin van elke beurt kiest de Oogtiran de richting van deze kegel opnieuw.
Alziend. De Oogtiran kan niet verrast worden en heeft voordeel op Waarnemingsworpen die op zicht berusten.
Beet. Aanval met wapen tegen dichtbij doel: +8 om te raken, bereik 1,5 m, één doelwit. Treft: 13 (3d6+3) doorborende schade.
Oogstralen. De Oogtiran vuurt drie oogstralen af op willekeurig gekozen doelwitten binnen 36 meter die het kan zien: (1) Verlammingsstraal: doel maakt DC 17 Constitutieredding of is 1 minuut verlamd. (2) Verteerstraal: doel maakt DC 17 Constitutieredding, bij falen 28 (8d6) necrotische schade, bij slagen de helft. (3) Doodsangststraal: doel maakt DC 15 Wijsheidsredding of is 1 minuut doodsbang en vlucht van de Oogtiran weg.
Telekinetische Greep (Recharge 5-6). De Oogtiran grijpt telekinetisch een schepsel of voorwerp binnen 18 meter vast. Het doelwit moet een DC 16 Krachtredding maken of wordt 9 meter door de lucht geslingerd en lijdt 14 (4d6) kneuzende schade bij een botsing.
The Story
The cavern is wrong. Passages fold back on themselves, gravity picks a side of its own, and everywhere hangs the smell of scorched stone and fear-sweat. This is no natural place, but a labyrinth molded to the madness of the creature that rules it. Whispers in the dark speak that name with a shudder: Xarquul.
He is afraid, terrified, of everything and everyone, and that paranoia shapes his entire realm. What Xarquul fears becomes real: walls that snap shut like jaws, doubles of his own intruders, floors that open onto nothing. His eyes never sleep, and every ray, petrification, disintegration, paralysis, is another way for you to die before you so much as see him.
You navigate the impossible geometry of the cavern, survive the tilting gravity and the mirror-traps, defeat the monstrosities his fear brought to life, and search for the blind spot in his all-seeing defenses. Along the way you unravel what once frightened Xarquul so badly that he buried himself alive down here.
At the heart of the labyrinth waits the eye tyrant himself: a floating orb of flesh with one great, loathing central eye and ten stalks that each carry a different death, hanging in a space with no up or down. What he fears becomes real, and he fears you now most of all. Will you snuff out Xarquul's ten eyes one by one and break his reign of nightmares, or will your death be the next one he imagines and so makes real?
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
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