ConquerorThe Sleepers of Waaklicht
In Waaklicht, sleep is no longer an escape but a trap

Show stat block
Gevormd uit Angst. Bij het begin van het gevecht neemt De Droomvreter de vorm aan van de grootste angst van het dichtstbijzijnde wezen; dat wezen heeft nadeel op zijn eerste redingsworp tegen De Droomvreter.
Droomrijk. Wezens die sterven in het rijk van De Droomvreter vallen in een eeuwige slaap in plaats van te sterven, tenzij bevrijd door magie zoals verwijdering van vloek.
Onwerkelijk. De Droomvreter is onzichtbaar voor slapende wezens en kan alleen geraakt worden door magische wapens.
Multiattack. De Droomvreter voert twee Nachtmerrieklauw-aanvallen uit.
Nachtmerrieklauw. Aanvalsworp met wapen (nabij): +10, bereik 3 m, één doelwit. Trefkans: 18 (3d8+5) psychische schade.
Angstgolf (Recharge 5-6). Elk wezen binnen 9 m moet een DC 19 Wijsheids-redding maken; bij falen doodsbang en 27 (6d8) psychische schade, bij slagen de helft van de schade zonder angst.
The Story
In the city of Waaklicht, no one wakes anymore. They go to bed and keep breathing, but their eyes never open again; they toss, they weep, they whisper names. The healers stand helpless, and the citizens still awake no longer dare to sleep.
A creature that feeds on dreams has built a realm of pure fear and pulls sleepers into it one by one. Every harvested dream makes it stronger and the realm larger. Whoever stays awake too long falls in the end, and by then it is too late.
To save the sleepers you must fall asleep yourselves and enter the nightmare. Other laws rule there: the sky is an eye, corridors lead into childhood fears, dying does not always land, until it does. You navigate the warped dream-logic, free trapped dreamers, and follow the trail of fear to the heart of the realm.
The twist: De Droomvreter knows your deepest fears and shapes itself from your own nightmares; the realm bends to break you, and dying once inside can mean you never wake again. In the climax, face to face with De Droomvreter in the beating heart of its realm, you must defeat it and stay awake at the same time, before it locks your minds away in sleep forever.
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
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