ConquerorThe Mirror Labyrinth of Nightglass
In Nachtglas, every reflection has a will of its own

Show stat block
Spiegelbeeld. Als bonusactie kan de Spiegeling de gedaante aannemen van elk wezen dat het de afgelopen 24 uur heeft weerspiegeld, inclusief stem en uiterlijk van uitrusting (geen mechanische bonussen).
Glasstap. Als actie kan de Spiegeling teleporteren tussen twee reflecterende oppervlakken binnen 120 voet van elkaar.
Kwetsbaar voor Breking. Wanneer de Spiegeling voor het eerst in een gevecht geraakt wordt door een aanval die een spiegel of glasoppervlak raakt, lijdt het extra 1d6 schade van dat type.
Multiattack. De Spiegeling valt tweemaal aan met Glasscherf.
Glasscherf. Melee Weapon Attack: +7 om te raken, bereik 5 voet, één doelwit. Treffer: 12 (2d8+3) snijdende schade.
Spiegelval (Recharge 5-6). Eén doelwit binnen 30 voet dat zichzelf in de Spiegeling kan zien moet een WIS-redding doen (DC 15) of wordt 1 minuut in de spiegelwereld gevangen (buiten spel, onzichtbaar en actieloos) tot het bevrijd wordt of de tijd verstrijkt.
The Story
The corridor you were following narrows, and suddenly you stand among thousands of mirrors reflecting into infinity. Every movement multiplies a hundredfold, but not all the reflections obey: some lag half a beat, some stand still while you walk, and one smiles when none of you does. The light has no source and casts no shadow.
This mirror labyrinth of Nachtglas is a prison, built to hold in something that lives on the far side of the glass: a mirror world where reflections woke to awareness and began to covet the place of their originals. Whoever gets lost here is eventually replaced, and the replacement walks out smiling while the real victim stays trapped behind the glass forever.
You must find a way through a maze that shifts every time you look away, where the shortest route runs straight through a mirror and the wrong turn sets you face to face with yourself. You learn to tell false reflections from real ones, decipher which glass offers passage and which is a trap, and keep a sharp eye on one another, because a reflection that escapes wears your face.
At the heart of Nachtglas waits De Spiegeling: a figure identical to one of you, who has waited so long to switch places that she has perfected your voice, your memories, your gestures. She offers you a way out, provided one of you stays behind. To get everyone out alive and real, you must separate the true glass from the false and defeat De Spiegeling without breaking yourself. The climax plays out in the hall of mirrors, where you can no longer be sure which of you still stands on the right side.
Ambience playlist
Hit play and just stay on this page.
Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
What do I get after buying?
An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.