The Fall of Seraphiel Conqueror
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The Fall of Seraphiel

Seraphiel is broken, and her cold light is slowly devouring the valley

Seraphiel, the Fallen Guardian
The Adversary
Seraphiel, the Fallen Guardian
fallen angel · CR 12

An angel with scorched wings and a sword of starlight, broken by a betrayal she cannot forgive.

Show stat block
Seraphiel, the Fallen Guardian
Medium hemels wezen (gevallen), chaotisch neutraal
Armor Class 18 (verschroeide plaat)
Hit Points 162 (17d10 + 68)
Speed 9m, vliegen 18m
STR20+5
DEX16+3
CON18+4
INT14+2
WIS16+3
CHA18+4
Saving Throws Con +8, Wis +7, Cha +8
Skills Waarnemen +7, Intimidatie +8
Resistances & immunities straling, necrotisch; kneuzing, snijden en doorboring van niet-magische wapens
Senses duisterzicht 18m, passieve Waarnemen 17
Challenge 12
Traits

Sterrenlichtzwaard. Seraphiels zwaard verlicht een gebied van 9m rond haar en doet extra stralingsschade bij een treffer.

Gebroken Eed. Wanneer Seraphiel voor het eerst in het gevecht tot onder de helft van haar maximale trefpunten daalt, krijgt ze eenmalig een woede-uitbarsting: +2 op aanvalsworpen en schade tot het einde van het gevecht.

Verschroeide Vleugels. Seraphiel kan vliegen, maar haar verbrande vleugels maken haar luidruchtig; ze heeft nadeel op Behendigheid (Verhullen)-worpen terwijl ze vliegt.

Actions

Multiattack. Seraphiel voert twee aanvallen uit met haar Sterrenlichtzwaard.

Sterrenlichtzwaard. Aanvalsworp +9, bereik 1,5m, één doelwit. Trefkans: 2d8+5 slagschade plus 2d6 stralingsschade.

Verraadsgreep. Aanvalsworp +9, bereik 1,5m, één doelwit. Trefkans: 2d6+5 necrotische schade. Het doelwit moet een Wijsheids-redding doen (DC16) of is beangstigd gedurende 1 minuut.

Hemelse Duik (Recharge 5-6). Seraphiel duikt uit de lucht in een rechte lijn van 18m. Elk doelwit in de lijn moet een Behendigheids-redding doen (DC16); bij mislukking 4d10 stralingsschade, bij succes de helft.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Above the valley, eternal snow lies over a temple that was once a beacon of light. Pilgrims who climb the mountain pass do not return. Below, the crops freeze dead in summer, the springs wither, and the cattle cry to the mountain at night. You climb upward to find what is slowly murdering the valley.

The temple's guardian is Seraphiel, the Fallen Watcher, an angel sent long ago to protect this sanctuary. When the faith died and the last believers abandoned her, something broke. She keeps watch still, but her light has turned cold and her judgment merciless: every mortal who comes is treated as a thief or a liar. She is not evil. She is broken, and that is more dangerous.

You piece together what happened here from murals, abandoned journals, and the ghosts of pilgrims. You can choose: fight her in a storm of starlight and ice, or seek the harder road, remind her of who she was, give her a reason to forgive, bring her to peace without a single blow.

The turn: the source of her fall lies buried beneath the altar, a betrayal the last priest dealt her, one Seraphiel has never been able to release. In the climax, as her cold light cracks the temple apart, you must decide what redemption is worth. Heal her, and the valley thaws open again. Fail at both, and her light goes out, and with it the last warm thing this valley had left.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.