The Hall of Jarl Hrungar Conqueror
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The Hall of Jarl Hrungar

High on the frozen peak, Jarl Hrungar plays for blood and for honor

Jarl Hrungar
The Adversary
Jarl Hrungar
frost giant · CR 8

A mountain of winter with a king's pride and a secret that is tearing him apart.

Show stat block
Jarl Hrungar
Enorme reus, neutraal kwaadaardig
Armor Class 15 (patchwork-pantser)
Hit Points 138 (12d12+60)
Speed 40 ft.
STR23+6
DEX9-1
CON21+5
INT9-1
WIS10+0
CHA12+1
Saving Throws Str +9, Con +8
Skills Atletiek +9, Waarnemen +3
Resistances & immunities kou
Senses passieve Waarneming 13
Challenge 8
Traits

Winterhuid. Jarl Hrungar lijdt geen nadelige gevolgen van extreme kou en is niet vertraagd door sneeuw of ijs.

Koningstrots. Jarl Hrungar heeft voordeel op reddingsworpen tegen doodsbang worden en tegen effecten die hem willen dwingen zich terug te trekken.

Actions

Multiattack. Jarl Hrungar valt tweemaal aan met zijn grote bijl.

Grote Bijl. Aanvalsworp met wapen (melee): +9 om te raken, bereik 10 ft., één doelwit. Trefkans: 19 (3d8+6) snijschade.

Rotsblok. Aanvalsworp met wapen (ranged): +9 om te raken, bereik 60/240 ft., één doelwit. Trefkans: 21 (3d10+6) stukschade.

Vorstadem (Recharge 5-6). Jarl Hrungar spuwt een kegel van ijzige lucht van 30 ft. Elk wezen daarin moet een Constitutie-redding (DC 17) doen: bij mislukking 27 (6d8) koudeschade en verlamd tot het einde van zijn volgende beurt, bij succes de helft van de schade zonder verlamming.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Above the clouds, in a hall hewn from blue ice, sits Jarl Hrungar, a frost giant as old as the mountain itself. He demands a toll from the valley below: cattle, gold, and once each winter a child. The valley bends or dies, and this year the villagers have hired you to put an end to it.

Hrungar is no dull beast. His hall is a world of frost, mead and old honor, where a good story, a won drinking game or a well-fought duel carries as much weight as a sharp sword. Whoever understands his laws can win without a single blow; whoever breaks them dies under the mockery of his court.

You climb through ice storms and past glacier crevasses, defeat or outwit his winter wolves and ice-terror thralls, and enter the hall as guests, hostages or challengers. Along the way you learn the secret that shames Jarl Hrungar: he once lost a duel he has never admitted to.

The twist: the jarl demands his toll not out of greed but to keep an old promise to a dead king, and the stolen child is that king's heir. The climax lets you choose: beat Hrungar in an honorable duel on his icy floor, unmask his false oath before his own court, or find a third path that saves both the child and the giant's honor, while the hall begins to crack around you.

Ambience playlist

Hit play and just stay on this page.

Frequently asked questions

What language is this adventure in?

This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

What do I get after buying?

An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.

How long does it take to play?

A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.