The Peak of Rimeclaw Legend
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The Peak of Rimeclaw

Climb to the summit, or wait for the silence to creep down

Rijmklauw, de Oudste IJswurm
The Adversary
Rijmklauw, de Oudste IJswurm
dragon (frost) · CR 15

A glittering, mile-long body that turns the very air to falling crystal.

Show stat block
Rijmklauw, de Oudste IJswurm
Huge dragon (ice), chaotic evil
Armor Class 19 (natural armor)
Hit Points 270 (20d20+60)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR26+8
DEX12+1
CON24+7
INT14+2
WIS16+3
CHA18+4
Saving Throws Dex +7, Con +13, Wis +9, Cha +10
Skills Perception +15, Intimidation +10
Resistances & immunities immune to cold
Senses darkvision 120 ft., blood sense 60 ft., passive Perception 25
Challenge 15
Traits

Legendary Resistance (3/day). If Rimeclaw fails a saving throw, it can choose to succeed instead.

Crystalline Breath. On each successful bite attack, the target's blood partially freezes; the target has disadvantage on its next Strength check until the end of its next turn.

Blizzard Wings. When Rimeclaw flies, it leaves a trail of biting snowdrift that turns the terrain within 30 feet behind it into difficult terrain.

Actions

Multiattack. Rimeclaw makes three attacks: one with its bite and two with its claws.

Bite. Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 21 (3d8+8) piercing damage plus 9 (2d8) cold damage.

Claw. Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d10+8) slashing damage.

Ice Breath (recharge 5-6). Rimeclaw exhales a 60-foot cone of crushing ice. Each creature in the area must make a DC 21 Constitution saving throw, taking 66 (12d10) cold damage on a failure, or half as much on a success.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Above the sea of clouds looms the peak where the oldest ice wyrm guards his nest, and the cold cuts to the marrow. Snow churns around the mountaintop, and within the white a shape coils, vast, glittering, older than the mountains themselves. His breath freezes the air to crystal.

For generations the village at its foot bought its peace with a yearly offering. This year Rijmklauw, de Oudste IJswurm, has refused it, and no one knows why. Since then a deadly cold has crept down the slopes: people, animals, whole houses freeze mid-motion into glittering statues. Within days the front will reach the village.

You climb the peak through frozen storms, across glaciers that groan under a single wrong step, past the icy statues of those who came before you. Along the way you find signs: Rijmklauw did not refuse out of cruelty, but because something, or someone, has violated his nest and stolen an egg. His fury is freezing the world.

At the top waits the choice and the climax. Do you return the wyrm's egg and gamble on his fickle mercy, or face a creature older than the mountains in a battle on a trembling glacier's edge? Whatever you choose, the cold will not wait, and the silence of death creeps steadily down.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.