ConquerorThe Krampus Night of Grauwdal
The longest night, chains in the snow, a broken oath

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Judgment of Broken Oaths. He can sense whether a creature within 30 ft. has broken an oath and has advantage on attack rolls against such creatures.
Snow Step. He leaves no tracks and moves effortlessly through snow and ice.
Multiattack. He makes two attacks with his chain scourge.
Chain Scourge. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (3d6+4) bludgeoning damage, and the target is pulled 10 ft. toward him.
Roar of Judgment (Recharge 5-6). 30-foot cone; every creature in the cone must make a DC 15 Wisdom saving throw. On a failure, it takes 21 (6d6) psychic damage and is frightened until the end of its next turn; on a success, it takes half as much damage and isn't frightened.
The Story
The alpine village snuffs out its lights one by one as the tower clock strikes twelve. Snow falls thick and soundless, and your breath hangs like smoke in the freezing air. Somewhere in the white darkness something drags metal over the cobbles—chains, slow, coming closer. An old woman pulls you hastily into her doorway. "On this night you stay inside," she hisses. "He has a list, and this year there are names on it from Grauwdal."
For generations a pact protected the village: on the Krampus Night of Grauwdal the horned winter-spirit takes only those who broke an oath, and leaves the rest in peace. But this year the pact has been broken. Someone in the village betrayed an old promise, and now the spirit comes early and hungry—and its chains seek not one soul, but the whole village, if it isn't stilled.
You have until sunrise. You question frightened villagers, keep the hearths burning against the cold creeping inside, and unravel who broke the oath and why. All the while the winter-spirit steals from house to house; you hear its chains, find frozen footprints, and save—or lose—villagers as the night deepens.
The twist: the oathbreaker is not the villain everyone suspects, and the Horned One, Keeper of the List, is no pure evil but a bound judge doing his duty—a towering shape of fur, horns, and rusted chains, dragging through the snow with a list of broken oaths in his claw. In the climax, at the village altar in the howling storm, you must choose: defeat the Horned One in battle, or mend the broken oath and name the true guilty one. Choose wrong, or linger until the clock strikes again, and he drags the whole village off into the white darkness.
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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