The Beast of Grimwood Conqueror
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The Beast of Grimwood

Something hunts in Grimwoud, with feathers and claws, and it will find you first

The Mother Owlbear
The Adversary
The Mother Owlbear
giant magical beast · CR 4

A thousand pounds of feather and muscle, driven by the one fury that spares nothing: a mother's.

Show stat block
The Mother Owlbear
Enorm magisch beest, onwettig neutraal
Armor Class 13 (natuurlijke pantsering)
Hit Points 95 (10d12+30)
Speed 40 ft., klimmen 30 ft.
STR20+5
DEX12+1
CON17+3
INT3-4
WIS12+1
CHA7-2
Saving Throws
Skills Waarnemen +3
Resistances & immunities
Senses duisterzicht 60 ft., passieve Waarneming 13
Challenge 4
Traits

Moederlijke Woede. Zolang een jong van haar binnen 30 ft. is, heeft de Uilbeermoeder voordeel op aanvalsworpen tegen elk wezen dat het jong deze beurt schade heeft toegebracht.

Scherpe Reuk. De Uilbeermoeder heeft voordeel op Wijsheid (Waarnemen)-worpen die op reuk of gehoor vertrouwen.

Actions

Multiattack. De Uilbeermoeder valt aan met haar beet en tweemaal met haar klauwen.

Beet. Aanvalsworp met wapen (melee): +7 om te raken, bereik 5 ft., één doelwit. Trefkans: 14 (2d8+5) stukschade.

Klauwen. Aanvalsworp met wapen (melee): +7 om te raken, bereik 5 ft., één doelwit. Trefkans: 12 (2d6+5) snijschade. Bij een treffer wordt het doelwit gegrepen (ontsnappen-DC 15) als het Groot of kleiner is.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

Grimwoud smells of moss, resin and, lately, of blood. Three wardens never came back, and the one who did rants about a shape with the head of an owl and the body of a bear, silent until it was already too late. The village will pay gold to anyone who makes the woods safe again, but nobody will tell you what truly prowls out there.

The truth is sadder than any monster. Deep among the roots lies a nest, and one of the cubs is gone, carried off by a poacher who means to sell his catch for a fortune. The mother is not evil. She is desperate, and that makes her deadlier than any beast.

You follow trails of blood and broken branches, read claw prints in the mud, and find the abandoned poacher's den with the cage still warm. Then she appears: the Owlbear Mother, a thousand pounds of feather and muscle, who takes you for the thief. You must choose: fight her, or somehow make her understand that you are bringing her cub home.

The twist: the poacher has already sold the cub to a traveling show that departs that very night. You race through Grimwoud with the Owlbear Mother at your heels. The climax breaks over the show's wagons, where you must free the cub while she attacks, and one right choice decides whether she becomes your protector or your final enemy.

Ambience playlist

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Frequently asked questions

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This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

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How long does it take to play?

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.