ConquerorThe Forest Shrine of Corvicel
Moss, runes, and whispering branches—the forest altar has woken

Show stat block
Wildvormbezetenheid. Als bonusactie kan hij transformeren in een Groot roofdier voor 1 minuut, waarbij hij zijn mentale statistieken behoudt.
Corrupte natuurbinding. Planten binnen 9 m van hem tellen als bezwaard terrein voor zijn vijanden.
Doornzweep. Melee wapenaanval: +6 tref, bereik 3 m, één doelwit. Trefkans: 11 (2d6+4) snijschade.
Wortelklauwen (herlaadt 5-6). Elke creature binnen 4,5 m moet een DC15 Krachtworp doen; bij falen wordt de creature vastgegrepen door woekerende wortels (ontsnappen DC15, snelheid 0) en neemt 9 (2d8) stukschade.
Verrotting oproepen. Eén doelwit binnen 18 m moet een DC15 Constitutiereddingsworp doen; bij falen 18 (4d8) gifschade, bij succes de helft van de schade.
The Story
The forest grows older with every step: the trees thicker, the silence deeper, the light greener. Leaves swirl without any wind and sometimes hang a moment in the air before they fall. In a clearing stands the moss-covered Forest Altar of Corvicel, threaded with runes that glow softly wherever your shadow falls across them. An old druid sits before it, eyes closed. "The wood has called you," he says without turning. "Something here has been disturbed."
The altar slept for millennia, until someone recently woke it. Ever since, the forest is restless: animals flee in herds, springs turn sour, and by night the trees themselves move. The druid suspects an intruder who means to siphon the altar's ancient power for himself—and the wood thrashes wildly as it suffers.
You follow the trail of desecration deeper into the wood: you soothe a wounded treewarden, decipher the runes that held the altar in balance, and solve the trials the forest sets before its visitors—courtesy toward the fey who dwell here is rewarded, arrogance punished. Every trail points to an abandoned circle of felled trees, where the evil is feeding.
The twist: the intruder is Corvicel, the Fallen Druid, who abuses the altar to forge the wood into a weapon—vines crawl like veins across his skin as he forces the forest itself to obey, with roots and thorns as his army. In the climax at the pulsing altar you must defeat him or break his ritual before the ancient tree-spirit slumbering within the forest fully wakes—for a wakened, furious forest-spirit no longer tells friend from foe.
Ambience playlist
Hit play and just stay on this page.
Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
What do I get after buying?
An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
What if I'm not happy?
Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.