The Forest Shrine of Corvicel Conqueror
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The Forest Shrine of Corvicel

Moss, runes, and whispering branches—the forest altar has woken

Corvicel, the Fallen Druid
The Adversary
Corvicel, the Fallen Druid
Renegade druid (nature-mage) · CR 5

Vines crawl like veins across his skin as he forces the forest itself to bend to his will.

Show stat block
Corvicel, the Fallen Druid
Medium humanoid (human, fallen druid), chaotic evil
Armor Class 15 (bark armor)
Hit Points 83 (11d8+33)
Speed 30 ft.
STR10+0
DEX14+2
CON16+3
INT12+1
WIS18+4
CHA14+2
Saving Throws Wis +7, Con +6
Skills Nature +4, Survival +7
Senses passive Perception 14
Challenge 5 (1,800 XP)
Traits

Wild Shape Obsession. As a bonus action, he can transform into a Large predator for 1 minute, retaining his mental statistics.

Corrupted Nature Bond. Plants within 30 ft. of him count as difficult terrain for his enemies.

Actions

Thorn Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage.

Root Claws (Recharge 5-6). Every creature within 15 ft. must make a DC 15 Strength saving throw; on a failure, the creature is grappled by writhing roots (escape DC 15, speed 0) and takes 9 (2d8) bludgeoning damage.

Invoke Rot. One target within 60 ft. must make a DC 15 Constitution saving throw; on a failure, it takes 18 (4d8) poison damage, or half as much damage on a success.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The forest grows older with every step: the trees thicker, the silence deeper, the light greener. Leaves swirl without any wind and sometimes hang a moment in the air before they fall. In a clearing stands the moss-covered Forest Altar of Corvicel, threaded with runes that glow softly wherever your shadow falls across them. An old druid sits before it, eyes closed. "The wood has called you," he says without turning. "Something here has been disturbed."

The altar slept for millennia, until someone recently woke it. Ever since, the forest is restless: animals flee in herds, springs turn sour, and by night the trees themselves move. The druid suspects an intruder who means to siphon the altar's ancient power for himself—and the wood thrashes wildly as it suffers.

You follow the trail of desecration deeper into the wood: you soothe a wounded treewarden, decipher the runes that held the altar in balance, and solve the trials the forest sets before its visitors—courtesy toward the fey who dwell here is rewarded, arrogance punished. Every trail points to an abandoned circle of felled trees, where the evil is feeding.

The twist: the intruder is Corvicel, the Fallen Druid, who abuses the altar to forge the wood into a weapon—vines crawl like veins across his skin as he forces the forest itself to obey, with roots and thorns as his army. In the climax at the pulsing altar you must defeat him or break his ritual before the ancient tree-spirit slumbering within the forest fully wakes—for a wakened, furious forest-spirit no longer tells friend from foe.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.