ConquerorThe Cloud Keep of Grommbald
Climb up, or wait for the giant to come down

Show stat block
Cloudstep. Grommbald can, as a bonus action, teleport 1/day through mist or clouds to a location within 120 feet that he can see.
Giant Grip. Grommbald has advantage on Strength checks to grapple creatures and can pick up Small or Medium creatures with one hand.
Multiattack. Grommbald makes two Club Strike attacks.
Club Strike. Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d10+7) bludgeoning damage.
Rock. Weapon Attack: +11 to hit, range 120/240 ft., one target. Hit: 30 (4d12+7) bludgeoning damage.
Lift and Display. Grommbald makes a grapple attack (+11 to hit) against a Medium or smaller creature within 15 feet. On a hit, the target is grappled (escape DC 19) and lifted 10 feet into the air.
The Story
The stalk sprang from nothing overnight and vanishes, creaking, into the clouds high above the village. Leaves as broad as sails wave in a wind you cannot feel on the ground. As you climb, everything shifts scale: a bird's nest becomes a fortress, a dewdrop a pond.
At the top a realm opens where everything is four times too large, and where Grommbald, de Wolkenreus, rules a castle with a kitchen that never rests. His cook gathers little creatures from below, villagers, animals, and now you, to fill the pride of the house: a pie large enough to feed a village. The villagers who vanished these past weeks are already locked in the pantry.
You creep through a world built to giant scale: you balance on tabletop edges as high as cliffs, dodge a cat the size of a horse, free the captive villagers from their cages, and hunt for the golden harp and the hen that grant Grommbald his riches. Every step is a climb, every piece of furniture an obstacle, and one misstep means being crushed under a falling heel.
Then the giant comes home, sooner than expected, and smells human flesh in his hall. You must guide the villagers to the stalk and decide: flee down and chop the stalk while Grommbald gives chase, or bring him down in his own kitchen. The climax plays out on the swaying stalk itself, with the ground dizzyingly far below and a raging colossus climbing after you.
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Frequently asked questions
What language is this adventure in?
This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
Which edition is it for?
The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.
How long does it take to play?
A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.
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