The Bridge of Grimbald Conqueror
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The Bridge of Grimbald

No one crosses the bridge of Grimbald without a toll, in gold or in flesh

The Bridge Troll
The Adversary
The Bridge Troll
troll · CR 5

Hack it to pieces and every piece crawls back, unless you set it alight.

Show stat block
The Bridge Troll
Large troll, chaotic evil
Armor Class 15 (natural armor)
Hit Points 84 (8d10+40)
Speed 30 ft.
STR18+4
DEX13+1
CON20+5
INT7-2
WIS9-1
CHA7-2
Saving Throws
Skills Perception +2
Resistances & immunities
Senses darkvision 60 ft., passive Perception 12
Challenge 5
Traits

Regeneration. The Bridge Troll regains 10 hit points at the start of its turn as long as it has at least 1 hit point. If it takes fire or acid damage, this trait doesn't function at the start of its next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Keen Smell. The Bridge Troll has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Bridge Troll attacks once with its bite and twice with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) bludgeoning damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

The river is wild, cold and too deep to ford, and the only crossing in days of travel is an old, moss-grown stone bridge, the bridge of Grimbald. Whoever wants to cross must get past the one who lives beneath it, and in recent weeks no one has managed that unscathed.

Under the arches dwells the Bridge Troll, who devours everything that crosses without paying, and his hunger grows by the day. He is dull but sly in his own way, and above all: he heals with terrifying speed, so that every wound closes unless you use fire or acid. A merchant family stranded on the far bank waits in desperation for rescue.

You can choose how to play this: bargain over the toll, put a riddle to the Bridge Troll that he cannot solve, lure him into the river with a trick, or take the fight to him with torches and bottles of oil. Along the way you discover that the troll guards something beneath the bridge of Grimbald, something he considers 'his treasure'.

The twist: the Bridge Troll holds the bridge not out of pure gluttony, but guards a small troll whelp that hides beneath the arches, and his 'toll' is food for two. The climax plays out on the narrow bridge above the churning water: defeat or drive off the troll with fire, win the crossing with an airtight riddle, or strike a pact that lets both human and troll live, before the first traveler goes off the bridge into the deep.

Ambience playlist

Hit play and just stay on this page.

Frequently asked questions

What language is this adventure in?

This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.

Which edition is it for?

The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.

What do I get after buying?

An instant-download PDF with the complete adventure, a cinematic map, NPCs, encounters, printable loot cards and a DM guide.

How long does it take to play?

A typical DM Shots one-shot runs in 3 to 4 hours, perfect for a single evening at the table.

What if I'm not happy?

Didn't the adventure play the way you hoped? Email us within 7 days at hallo@dmshots.com and you get your money back, no hassle.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.