ConquerorThe Last Village Against Grootmarcus
Three legions, one stubborn village, and Grootmarcus, who will suffer no more mockery

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Bevelvoerder. Zolang Grootmarcus bij bewustzijn is, hebben bondgenoten binnen 9 meter voordeel op reddingsworpen tegen doodsbang en betoverd.
Legioensschild. Grootmarcus kan als reactie zijn AC met 2 verhogen tegen één aanval, tot het begin van zijn volgende beurt.
Standvastig. Grootmarcus heeft voordeel op reddingsworpen tegen doodsbang en betoverd zolang hij een bondgenoot binnen 1,5 meter heeft.
Multiattack. Grootmarcus voert drie aanvallen uit met zijn Gladius.
Gladius. Aanval met wapen tegen dichtbij doel: +7 om te raken, bereik 1,5 m, één doelwit. Treft: 8 (1d8+4) snijdende schade.
Bevel tot Aanval (1/dag, bonusactie). Grootmarcus wijst een vijand aan; tot drie bondgenoten binnen 9 meter van dat doelwit mogen als reactie een aanval uitvoeren tegen het aangewezen doelwit.
The Story
At the edge of a great forest, one village holds stubbornly firm, a village that has never been conquered. The smoke of roasting boar drifts over the thatched roofs and laughter rings out over the palisade, for these people know no fear, only hunger, a good joke, and a secret brew that makes them invincible. But this morning three legions stand at the edge of the woods, and their trumpets are already blaring.
The general has had enough of the humiliation. This one little village makes a mockery of his entire campaign of conquest, and today he means to raze it to the ground, whatever it costs. His tents stretch to the horizon, his battering rams stand ready, and his patience has run dry to the very last drop.
You shore up the rickety palisade, hatch a mad scheme with the village blacksmith, sabotage the army camps with cunning and daring, and perhaps drink a little too much of the secret brew that surges through the veins like liquid courage. This is a merry, heroic adventure about the underdog who wins not with numbers but with nerve, cheek, and a good story.
When Warlord Grootmarcus himself charges into the attack, in gleaming chainmail and boiling with rage, everything hinges on one last reckless stunt. Will you send Grootmarcus and his legions running and defend the last free village, or will the feast end with the blacksmith in the soup pots? And above all: will you dream up a tale worthy of tonight's banquet?
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Frequently asked questions
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This page is in English. DM Shots adventures are crafted in clear, ready-to-read prose so you can run them straight from the table.
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The fifth edition (5e). It is compatible with the common 5e rules and includes stat blocks and encounters.
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