The Cathedral of Blackmere Conqueror
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The Cathedral of Blackmere

At high tide the choir of Zwartmeer sings, and listeners drown

The Kantoreske, First Sister
The Adversary
The Kantoreske, First Sister
drowned priestess (undead singer) · CR 12

A figure in soaked robes who sings in an endlessly lovely voice while black water pours ceaselessly from her mouth.

Show stat block
The Kantoreske, First Sister
Medium undead, Neutral evil
Armor Class 16 (natural armor)
Hit Points 190 (20d8+100)
Speed 20 ft., swim 40 ft.
STR12+1
DEX16+3
CON20+5
INT14+2
WIS18+4
CHA20+5
Saving Throws Con +9, Wis +8, Cha +9
Skills Performance (singing) +13, Persuasion +9, Religion +6
Resistances & immunities necrotic, cold damage; resistant to nonmagical bludgeoning, piercing, and slashing damage
Senses darkvision 60 ft., passive Perception 14
Challenge 12 (8,400 XP)
Traits

Enchanting Song. While the Chantress sings, each creature that hears and sees her for the first time on a turn must make a WIS saving throw (DC 17) or be charmed until the song ends.

Drowned Priestess. The Chantress breathes water and air and cannot drown.

Black Water Return. When the Chantress is reduced to 0 hit points, she dissolves into black water and rises again after 1 minute with 50 hit points, unless her hidden reliquary bones are destroyed.

Actions

Multiattack. The Chantress attacks twice with Drowning Grip.

Drowning Grip. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) bludgeoning plus 7 (2d6) necrotic damage.

Dirge of the Deep (Recharge 5-6). Each creature within 30 ft. that can hear her must make a CON saving throw (DC 17) or take 31 (7d8) psychic damage and be deafened and frozen with fear for 1 minute (half damage and not frozen on a success).

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

In the middle of the swamp lake of Zwartmeer stands a cathedral, sunk to its waist in black water. At low tide only the broken spire breaks the surface; at high tide the water washes in through the stained-glass windows and, from deep beneath the church floor, a song rises, a choir of women's voices so enchanting that whoever hears it too long wades smiling into the lake and does not return. Four fishermen already this month.

Beneath the drowned cathedral lies the crypt where an order of sisters was once walled in when their faith was declared heresy. They drowned singing, and their song has never stopped. Something in the depths has taken up that song and deepened it: the dead now sing for a mistress who lets the water rise higher with every tide, and with every drowned soul her choir swells.

A half-blind ferryman brings you as far as the spire, but not a foot further, however much gold you offer. You descend into the flooded passages, where candles float on the water without going out and every echo of your footsteps returns a beat too late. You swim through sunken side chapels, decipher the heretical writings of the order, and fend off the singing drowned that rise from the pews.

Deep beneath it all sits De Kantoreske, First Sister, in sodden robes, singing in an infinitely sweet voice as black water keeps pouring from her mouth. She keeps her sisters not out of vengeance but out of love, and she wants to add your voices to her choir. To silence the singing you must reach the crypt and release De Kantoreske, while the water rises and the song undermines your own will. The climax plays out in the sunken crypt, where you fight against the choir with almost no breath left.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.