The Village of Mistvoorde Conqueror
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The Village of Mistvoorde

The hospitality of Mistvoorde leaves a bitter aftertaste

The Hunger in the Forest
The Adversary
The Hunger in the Forest
Devouring wood spirit · CR 9

A shape of roots and hungry mouths that feeds the village with whoever comes to stay.

Show stat block
The Hunger in the Forest
Groot, plantaardig wezen (fey), Chaotisch kwaadaardig
Armor Class 15 (schors)
Hit Points 138 (12d10+72)
Speed 9 m, klimmen 6 m
STR20+5
DEX10+0
CON22+6
INT8-1
WIS15+2
CHA12+1
Saving Throws Constitutie +9, Wijsheid +5
Skills Waarneming +5, Sluipen +3
Resistances & immunities kneuzend, snijdend en stekend van niet-magische wapens
Senses trilzicht 18 m, duisterzicht 18 m, passieve Waarneming 15
Challenge 9 (5.000 XP)
Traits

Wortelnetwerk. De Honger voelt elk wezen op de grond binnen 90 m van het dorp aan en weet steeds waar het zich bevindt.

Onverzadigbaar. Telkens wanneer een wezen sterft binnen 9 m van De Honger, geneest hij 15 HP.

Boomvorm. Als actie kan De Honger samensmelten met een boom in het dorp en blijft onzichtbaar tot hij aanvalt of beweegt.

Actions

Multiattack. De Honger voert twee Wortelklauw-aanvallen uit.

Wortelklauw. Aanvalsworp met wapen (nabij): +9, bereik 3 m, één doelwit. Trefkans: 16 (2d10+5) snijdende schade.

Hongerige Monden. Eén wezen binnen 3 m moet een DC 16 Kracht-redding maken of vastgegrepen worden (ontsnappings-DC 16); een vastgegrepen wezen is verstikt en loopt aan het begin van elke beurt van De Honger 14 (4d6) snijdende schade op.

5e-compatible stat block · this monster also appears in the adventure PDF

The Story

After days in the mist you stumble into the village of Mistvoorde, too good to be true: warm hearths, steaming food, villagers who embrace you as if you were long-lost family. After the hard road it feels like a blessing.

But every road out bends back into the village. The previous travelers, whose belongings still sit in the guest room, have 'just left.' And behind every broad smile hides an ancient hunger: long ago Mistvoorde struck a pact with something in the forest that must be kept fed, and guests are the only coin.

You have to see through the kindness before you end up on the menu: find the cellars full of bones, catch the village elder in a lie, discover the altar in the forest, and puzzle out how to break a road out that keeps folding back. All while you are kept smiling at the table.

The twist: the pact binds the villagers as tightly as their guests; De Honger in het Bos, a devouring forest spirit of roots and hungry mouths, forces this upon them, and some villagers want nothing more than to be free. In the climax, during the great feast where you are the guests of honor, you must break the pact and defeat or drive off De Honger in het Bos before the knives are turned on you.

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This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY 4.0. All story, characters and artwork are 100% original. DM Shots is an independent publisher, not affiliated with Wizards of the Coast. More about our license & 5e compatibility.